My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Valkyrie Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon
Giant Snowball
Fire Spirit Inferno Dragon
Zap
Fire Spirit Royal Giant Inferno Dragon
Barbarian Barrel
Fire Spirit Knight Valkyrie Wizard
The Log
Fire Spirit Royal Giant
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Knight Valkyrie Wizard Inferno Dragon
Fireball
Wizard Inferno Dragon
Poison
Wizard
Lightning
Knight Valkyrie Wizard Inferno Dragon
Rocket
Valkyrie Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Knight Fireball Valkyrie Inferno Dragon Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Knight Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Valkyrie Knight Inferno Dragon
Knight
Fire Spirit Fireball Wizard The Log
Royal Giant
Fire Spirit Fireball Wizard The Log
Fireball
Royal Giant Knight The Log
Valkyrie
Fire Spirit Wizard
Wizard
Knight Royal Giant Valkyrie
The Log
Knight Royal Giant Fireball
Inferno Dragon
Fire Spirit

Defense Synergies 2 10

Fire Spirit
Knight Valkyrie The Log
Knight
Fire Spirit Fireball Wizard The Log
Royal Giant
Fireball
The Log Knight Valkyrie
Valkyrie
Fire Spirit Fireball Wizard The Log
Wizard
Knight Valkyrie The Log
The Log
Fireball Fire Spirit Knight Valkyrie Wizard Inferno Dragon
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie Wizard The Log
Inferno Dragon Knight Valkyrie The Log
Fire Spirit Knight Valkyrie Inferno Dragon
Inferno Dragon Knight Valkyrie
Fireball Valkyrie The Log
Fireball The Log Fire Spirit Valkyrie
Inferno Dragon Fire Spirit Fireball Wizard
Fireball Valkyrie The Log
Inferno Dragon
Knight Fire Spirit Valkyrie
Valkyrie Knight Fireball Wizard The Log
Inferno Dragon Fireball Wizard
Fire Spirit Knight Fireball Valkyrie Wizard The Log
Fire Spirit Fireball Valkyrie Wizard The Log
Inferno Dragon Knight
Fireball The Log Inferno Dragon
Wizard Knight Fireball Valkyrie
Fire Spirit Fireball Knight Valkyrie Wizard The Log
Valkyrie Wizard The Log Fire Spirit Knight Fireball Inferno Dragon
Inferno Dragon
Valkyrie Wizard Fire Spirit Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Fireball
Fireball Knight Valkyrie Wizard The Log Inferno Dragon
Knight Valkyrie The Log
Valkyrie Knight Fireball The Log
Knight Valkyrie Inferno Dragon
Fire Spirit Fireball Wizard
Knight Fireball Valkyrie
Knight Valkyrie Inferno Dragon
Knight Fireball Valkyrie The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Valkyrie
Fireball Valkyrie The Log
Knight Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Knight Fireball Valkyrie The Log Inferno Dragon
Valkyrie Fireball Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie The Log
Fireball The Log
Fireball The Log
Knight Fireball Valkyrie The Log
Fireball Wizard Fire Spirit Valkyrie The Log
Fireball Wizard Fire Spirit
Fire Spirit Wizard The Log
Fireball The Log Fire Spirit Wizard
Fireball The Log Wizard
Fire Spirit Fireball
Knight Fireball Valkyrie Wizard The Log
Fireball Fire Spirit Wizard
Fire Spirit Knight Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Fire Spirit Fireball Wizard The Log
Fire Spirit Fireball Valkyrie Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fire Spirit Fireball Valkyrie Wizard
Inferno Dragon
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Fire Spirit Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fire Spirit Fireball
Fireball Fire Spirit Wizard
The Log Fireball
Fireball Knight Valkyrie Wizard
The Log Fireball Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: