My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Giant
Giant Snowball
Bats Minions Barbarians
Zap
Bats Minions Royal Giant
Barbarian Barrel
Knight Barbarians
The Log
Barbarians Royal Giant
Earthquake
Barbarians
Arrows
Bats Minions
Royal Delivery
Bats Knight Minions Barbarians
Fireball
Minions Barbarians
Poison
Bats Minions Barbarians
Lightning
Knight
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Knight Minions Barbarians Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Knight

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Minions
Arrows
Royal Giant Knight
Knight
Bats Minions Arrows The Log
Minions
Knight Royal Giant Bats
Barbarians
Royal Giant
Bats Arrows Minions Rocket The Log
Rocket
Royal Giant
The Log
Knight Royal Giant

Defense Synergies 2 7

Bats
Knight Minions The Log
Arrows
Knight Barbarians
Knight
Bats Minions Arrows The Log
Minions
Knight Bats The Log
Barbarians
Arrows
Royal Giant
Rocket
The Log
The Log
Bats Knight Minions Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Minions The Log
Barbarians Bats Knight Minions The Log
Barbarians Rocket Bats Knight Minions
Barbarians Bats Knight Minions
Arrows Barbarians Rocket The Log
Arrows The Log Bats Minions
Bats Minions Rocket Arrows
Rocket Arrows Barbarians The Log
Barbarians Minions
Knight Barbarians
Bats Minions Barbarians Arrows Knight The Log
Arrows Minions Bats
Barbarians Bats Knight Minions Rocket The Log
Rocket Bats Arrows Minions Barbarians The Log
Barbarians Knight
Barbarians Rocket The Log
Barbarians Bats Arrows Knight Minions
Arrows Bats Knight Minions Barbarians The Log
Arrows The Log Bats Knight Minions Barbarians
Barbarians
Bats Arrows Knight Minions Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians
Arrows Knight Rocket The Log
Barbarians Bats Knight Minions Rocket The Log
Rocket Bats Knight Barbarians The Log
Barbarians Knight
Arrows Rocket Bats Minions
Rocket Bats Knight Minions Barbarians
Knight Barbarians
Rocket Bats Knight Minions Barbarians The Log
Barbarians
Bats Knight Minions Barbarians
Rocket Arrows Barbarians The Log
Barbarians Rocket Knight
Barbarians
Barbarians Bats Knight Minions Rocket The Log
Bats Arrows Minions Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rocket The Log
Arrows The Log
Rocket Arrows The Log
Arrows Knight Barbarians Rocket The Log
Rocket Arrows The Log
Arrows Bats Minions Rocket
Arrows The Log
Arrows The Log
Arrows The Log
Rocket Bats Minions
Rocket Arrows Knight The Log
Arrows Rocket
Rocket Knight The Log
Arrows Minions Rocket
Arrows The Log
Rocket Arrows The Log
Arrows Rocket The Log
Arrows Rocket
Bats Minions Rocket
Rocket Arrows The Log
Rocket Arrows The Log
Rocket Minions The Log
Rocket Arrows
Rocket The Log
Rocket Arrows Barbarians The Log
Arrows The Log
Arrows The Log
Arrows The Log
Rocket Arrows The Log
Bats Arrows
Rocket Bats Minions
Arrows Rocket The Log
Rocket Arrows
Rocket Arrows The Log
Bats Minions Barbarians Rocket
Rocket Arrows
Arrows The Log
Knight Rocket
Arrows The Log
Rocket Arrows
Bats Minions Rocket The Log
Bats Rocket
Rocket The Log

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