My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Giant Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant
Giant Snowball
Goblin Gang Witch Princess
Zap
Goblin Gang Witch Princess
Barbarian Barrel
Knight Goblin Gang Valkyrie Witch Princess
The Log
Goblin Gang Witch Princess
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch Princess
Royal Delivery
Knight Goblin Gang Valkyrie Witch Princess
Fireball
Goblin Gang Witch Princess
Poison
Goblin Gang Witch Princess
Lightning
Knight Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Tornado Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Tornado Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Tornado Princess Valkyrie Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Tornado

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Tornado Knight Valkyrie Witch Princess
Knight
Goblin Gang Princess Zap Witch
Goblin Gang
Knight Valkyrie Giant Princess
Valkyrie
Zap Goblin Gang Giant Tornado Witch
Giant
Zap Goblin Gang Valkyrie Tornado Witch Princess
Tornado
Zap Valkyrie Giant Witch Princess
Witch
Zap Knight Valkyrie Giant Tornado
Princess
Knight Zap Goblin Gang Giant Tornado

Defense Synergies 2 15

Zap
Knight Goblin Gang Valkyrie Tornado Witch Princess
Knight
Goblin Gang Princess Zap Tornado Witch
Goblin Gang
Knight Zap Valkyrie Princess
Valkyrie
Zap Goblin Gang Tornado Witch Princess
Giant
Tornado
Zap Knight Valkyrie Witch Princess
Witch
Zap Knight Valkyrie Tornado
Princess
Knight Zap Goblin Gang Valkyrie Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Valkyrie
Zap Knight Goblin Gang Valkyrie Witch
Goblin Gang Tornado Witch Knight Valkyrie
Witch Knight Goblin Gang Valkyrie
Valkyrie Tornado Princess
Goblin Gang Tornado Zap Valkyrie
Tornado Zap Goblin Gang Witch Princess
Zap Valkyrie
Witch Goblin Gang Tornado Princess
Knight Goblin Gang Tornado Valkyrie
Goblin Gang Valkyrie Witch Zap Knight Tornado Princess
Zap Goblin Gang Tornado Witch Princess
Zap Knight Goblin Gang Valkyrie Witch
Valkyrie Zap Goblin Gang Tornado Witch Princess
Knight Goblin Gang
Tornado Zap Goblin Gang
Knight Goblin Gang Valkyrie Tornado Witch
Zap Knight Goblin Gang Valkyrie Tornado Witch
Zap Valkyrie Tornado Witch Knight Princess
Tornado
Goblin Gang Valkyrie Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Zap Witch
Zap Knight Goblin Gang Valkyrie
Goblin Gang Zap Knight Valkyrie Witch
Goblin Gang Valkyrie Zap Knight Tornado
Knight Goblin Gang Valkyrie Witch
Zap Goblin Gang Tornado Witch Princess
Goblin Gang Knight Valkyrie Witch
Knight Valkyrie
Zap Knight Valkyrie Tornado Witch
Witch Goblin Gang
Knight Valkyrie Witch
Zap Valkyrie Tornado
Knight Goblin Gang Valkyrie Witch
Valkyrie Witch Princess
Goblin Gang Witch Zap Knight Valkyrie Tornado
Valkyrie Zap Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Valkyrie
Zap Tornado Princess
Knight Valkyrie
Zap Valkyrie
Zap Tornado Witch Princess
Tornado Witch Princess
Zap Tornado Princess
Zap Tornado
Goblin Gang Tornado
Zap Knight Valkyrie Tornado Princess
Zap Tornado Princess
Knight Princess
Princess
Princess Zap
Zap Witch Princess
Princess
Tornado
Zap Princess
Zap Valkyrie Tornado Witch Princess
Tornado Princess
Tornado
Zap
Zap Tornado Valkyrie Witch Princess
Witch
Zap Tornado Witch Princess
Zap Tornado Witch Princess
Zap Tornado
Zap Tornado Witch Princess
Zap Witch
Zap
Zap Princess
Princess
Zap Goblin Gang Witch Princess
Zap Tornado Witch Princess
Knight Goblin Gang Valkyrie Princess
Zap Princess
Zap Tornado
Zap Goblin Gang Tornado Witch Princess
Zap Tornado Witch Princess
Zap Tornado Witch Princess

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