My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Prince
Giant Snowball
Minions Hog Rider
Zap
Minions Prince
Barbarian Barrel
Knight Wizard Electro Wizard
The Log
Hog Rider Prince
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Knight Minions Hog Rider Wizard Prince Electro Wizard
Fireball
Minions Hog Rider Wizard Electro Wizard
Poison
Minions Wizard Electro Wizard
Lightning
Knight Wizard Prince Electro Wizard
Rocket
Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Minions Hog Rider Electro Wizard Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Minions

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Prince Electro Wizard Knight Minions The Log
Knight
Minions Hog Rider Zap Wizard Prince The Log Electro Wizard
Minions
Knight Hog Rider Zap Prince
Hog Rider
Zap Knight Minions The Log Wizard Prince Electro Wizard
Wizard
Knight Hog Rider Prince
Prince
Zap Knight Minions Hog Rider Wizard The Log Electro Wizard
The Log
Hog Rider Zap Knight Prince
Electro Wizard
Zap Knight Hog Rider Prince

Defense Synergies 4 14

Zap
Electro Wizard Knight Minions Prince The Log
Knight
Minions Electro Wizard Zap Wizard The Log
Minions
Knight Zap Prince The Log Electro Wizard
Hog Rider
Wizard
Knight Prince The Log Electro Wizard
Prince
The Log Zap Minions Wizard Electro Wizard
The Log
Prince Zap Knight Minions Wizard Electro Wizard
Electro Wizard
Zap Knight Minions Wizard Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Wizard The Log Electro Wizard
Zap Knight Minions Prince The Log Electro Wizard
Prince Knight Minions Electro Wizard
Prince Knight Minions Electro Wizard
Prince The Log
The Log Zap Minions Electro Wizard
Minions Electro Wizard Zap Wizard
Zap The Log Electro Wizard
Minions Prince
Knight Prince Electro Wizard
Minions Electro Wizard Zap Knight Wizard The Log
Minions Zap Wizard Electro Wizard
Prince Zap Knight Minions Wizard The Log Electro Wizard
Wizard Zap Minions Prince The Log Electro Wizard
Knight Prince Electro Wizard
Zap Prince The Log Electro Wizard
Wizard Knight Minions Prince Electro Wizard
Zap Knight Minions Wizard Prince The Log Electro Wizard
Zap Wizard The Log Knight Minions Electro Wizard
Prince Electro Wizard
Wizard Knight Minions Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Prince Electro Wizard
Electro Wizard Zap Knight Wizard Prince The Log
Zap Knight Minions Prince The Log Electro Wizard
Prince Zap Knight The Log Electro Wizard
Knight Prince
Wizard Zap Minions Electro Wizard
Prince Knight Minions Electro Wizard
Knight Prince
Zap Electro Wizard Knight Minions Prince The Log
Knight Minions Prince
Zap Prince The Log Electro Wizard
Prince Knight Wizard
Wizard
Electro Wizard Zap Knight Minions Prince The Log
Minions Zap Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log Electro Wizard
The Log
Knight Prince The Log
Wizard Zap The Log
Wizard Zap Minions
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Minions Prince Electro Wizard
Zap Knight Wizard Prince The Log Electro Wizard
Zap Wizard
Knight The Log
Minions
Zap Prince The Log
Zap Wizard The Log
Wizard The Log
Minions
Zap Wizard Prince The Log Electro Wizard
Zap Wizard The Log
Minions Prince The Log
Wizard
Prince The Log
Zap The Log
Zap The Log Wizard
The Log Zap Wizard Electro Wizard
Zap Wizard Prince The Log
Zap The Log
Zap Wizard Electro Wizard
Zap Electro Wizard Minions Wizard
Zap Wizard The Log
Zap Electro Wizard
Prince
Wizard The Log
Zap Electro Wizard Minions Prince
Zap Wizard Electro Wizard
The Log
Knight Wizard Prince Electro Wizard
The Log Zap Wizard
Zap
Prince
Zap Minions The Log Electro Wizard
Zap Electro Wizard
Zap Prince The Log Electro Wizard

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