My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight P.E.K.K.A Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Graveyard
Giant Snowball
Archers Princess Graveyard
Zap
Archers Princess Graveyard
Barbarian Barrel
Archers Knight Princess Electro Wizard Graveyard
The Log
Archers Princess Graveyard
Earthquake
Archers Graveyard
Arrows
Archers Princess Graveyard
Royal Delivery
Archers Knight P.E.K.K.A Princess Electro Wizard Graveyard
Fireball
Archers Princess Electro Wizard
Poison
Archers Princess Electro Wizard Graveyard
Lightning
Knight Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Knight Princess Electro Wizard Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Knight

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows P.E.K.K.A Graveyard
Arrows
P.E.K.K.A Graveyard Archers Knight
Knight
Archers Princess Graveyard Arrows The Log Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Archers The Log Princess Graveyard
The Log
Knight P.E.K.K.A Princess Graveyard
Princess
Knight P.E.K.K.A The Log
Electro Wizard
P.E.K.K.A Graveyard Knight
Graveyard
Arrows Knight Electro Wizard Archers P.E.K.K.A The Log

Defense Synergies 4 10

Archers
Knight P.E.K.K.A The Log Electro Wizard
Arrows
Knight P.E.K.K.A
Knight
Archers Princess Electro Wizard Arrows The Log
P.E.K.K.A
The Log Archers Arrows Princess Electro Wizard
The Log
P.E.K.K.A Archers Knight Princess Electro Wizard
Princess
Knight P.E.K.K.A The Log
Electro Wizard
Knight Archers P.E.K.K.A The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log Electro Wizard
P.E.K.K.A Knight The Log Electro Wizard
P.E.K.K.A Archers Knight Electro Wizard
P.E.K.K.A Knight Electro Wizard
Arrows P.E.K.K.A The Log Princess
Arrows The Log Archers Electro Wizard
Electro Wizard Archers Arrows Princess
Arrows P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Princess
Knight Archers Electro Wizard
Archers Electro Wizard Arrows Knight The Log Princess
Arrows Archers Princess Electro Wizard
P.E.K.K.A Knight The Log Electro Wizard
Arrows P.E.K.K.A The Log Princess Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A The Log Electro Wizard
Arrows Knight P.E.K.K.A Electro Wizard
Arrows Archers Knight The Log Electro Wizard
Arrows The Log Archers Knight Princess Electro Wizard
P.E.K.K.A Electro Wizard
Archers Arrows Knight P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers P.E.K.K.A Electro Wizard
Electro Wizard Archers Arrows Knight The Log
P.E.K.K.A Knight The Log Electro Wizard
P.E.K.K.A Knight The Log Electro Wizard
P.E.K.K.A Knight
Arrows Archers Princess Electro Wizard
P.E.K.K.A Archers Knight Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight The Log
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Arrows The Log Electro Wizard
P.E.K.K.A Knight
Archers Princess
Electro Wizard Archers Knight P.E.K.K.A The Log
Arrows Archers P.E.K.K.A The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight The Log
Arrows The Log Princess Electro Wizard
Arrows The Log
Arrows Knight The Log
Arrows The Log
Arrows Princess
Archers Arrows The Log Princess
Arrows The Log Princess
Arrows The Log
Electro Wizard
Arrows Knight The Log Princess Electro Wizard
Archers Arrows Princess
Knight The Log Princess
Arrows Princess
Princess Arrows The Log
Arrows The Log Princess
Arrows The Log Princess
Arrows
Archers Arrows The Log Princess Electro Wizard
Arrows The Log Princess
The Log
Arrows Princess
The Log
Arrows The Log
Arrows The Log Princess
Arrows The Log Princess Electro Wizard
Arrows The Log Princess
Arrows The Log
Archers Arrows Princess Electro Wizard
Electro Wizard
Arrows The Log
Arrows Princess Electro Wizard
P.E.K.K.A
Arrows The Log Princess
Electro Wizard Archers Princess
Archers Arrows Princess Electro Wizard
Arrows The Log
Knight Princess Electro Wizard
Arrows The Log Princess
Arrows
P.E.K.K.A
The Log Princess Electro Wizard
Princess Electro Wizard
The Log Princess Electro Wizard

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