My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer X-Bow Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch Graveyard
Giant Snowball
Musketeer Night Witch Graveyard
Zap
X-Bow Night Witch Graveyard
Barbarian Barrel
Knight Musketeer X-Bow Electro Wizard Night Witch Graveyard
The Log
Musketeer X-Bow Graveyard
Earthquake
X-Bow Graveyard
Arrows
Night Witch Graveyard
Royal Delivery
Knight Musketeer Electro Wizard Night Witch Graveyard
Fireball
Musketeer X-Bow Electro Wizard Night Witch
Poison
Musketeer X-Bow Electro Wizard Night Witch Graveyard
Lightning
Knight Musketeer X-Bow Electro Wizard Night Witch
Rocket
Musketeer X-Bow Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Musketeer Electro Wizard Night Witch Graveyard X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Knight Musketeer

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Graveyard Knight X-Bow Night Witch
Knight
Musketeer X-Bow Graveyard Arrows The Log Electro Wizard Night Witch
Musketeer
Knight X-Bow The Log Graveyard
X-Bow
Knight The Log Arrows Musketeer
The Log
X-Bow Knight Musketeer Graveyard
Electro Wizard
Graveyard Knight
Night Witch
Arrows Knight Graveyard
Graveyard
Arrows Knight Electro Wizard Musketeer The Log Night Witch

Defense Synergies 5 8

Arrows
Knight
Knight
Musketeer X-Bow Electro Wizard Arrows The Log Night Witch
Musketeer
Knight The Log Electro Wizard
X-Bow
Knight The Log Electro Wizard
The Log
Musketeer X-Bow Knight Electro Wizard Night Witch
Electro Wizard
Knight Musketeer X-Bow The Log Night Witch
Night Witch
Knight The Log Electro Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer X-Bow The Log Electro Wizard
Knight Musketeer X-Bow The Log Electro Wizard Night Witch
Knight Musketeer Electro Wizard Night Witch
Night Witch Knight Musketeer Electro Wizard
Arrows X-Bow The Log
Arrows The Log Musketeer X-Bow Electro Wizard Night Witch
Musketeer Electro Wizard Arrows X-Bow Night Witch
Arrows Musketeer X-Bow The Log Electro Wizard
Musketeer X-Bow Night Witch
Knight Musketeer Electro Wizard Night Witch
Electro Wizard Arrows Knight Musketeer X-Bow The Log Night Witch
Arrows Musketeer Electro Wizard Night Witch
Night Witch Knight Musketeer X-Bow The Log Electro Wizard
Arrows X-Bow The Log Electro Wizard Night Witch
Knight X-Bow Electro Wizard
X-Bow The Log Electro Wizard
Arrows Knight Musketeer X-Bow Electro Wizard Night Witch
Arrows Knight Musketeer X-Bow The Log Electro Wizard Night Witch
Arrows The Log Knight Musketeer Electro Wizard
Musketeer Electro Wizard
Arrows Knight Musketeer The Log Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight X-Bow Electro Wizard
Electro Wizard Arrows Knight Musketeer X-Bow The Log
Knight Musketeer The Log Electro Wizard
Knight Musketeer X-Bow The Log Electro Wizard Night Witch
Knight Musketeer Night Witch
Arrows Musketeer Electro Wizard
Knight Musketeer Electro Wizard Night Witch
Knight
Electro Wizard Knight X-Bow The Log
Musketeer
Knight Musketeer
Arrows The Log Electro Wizard
Knight Night Witch
Musketeer
Electro Wizard Knight Musketeer X-Bow The Log Night Witch
Arrows Musketeer The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer X-Bow The Log
Arrows Musketeer X-Bow The Log Electro Wizard
Arrows X-Bow The Log
Arrows Knight Musketeer The Log
Arrows The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows X-Bow The Log
Arrows The Log X-Bow
Musketeer X-Bow Electro Wizard Night Witch
Arrows Knight Musketeer X-Bow The Log Electro Wizard
Arrows Musketeer
Knight Musketeer The Log
Arrows Musketeer X-Bow
Arrows Musketeer X-Bow The Log
X-Bow Arrows Musketeer The Log
Arrows Musketeer X-Bow The Log
Arrows
Night Witch
Arrows Musketeer X-Bow The Log Electro Wizard
Arrows X-Bow The Log
Musketeer X-Bow The Log Night Witch
Arrows
Musketeer X-Bow The Log
Arrows Musketeer X-Bow The Log
Arrows The Log
Arrows X-Bow The Log Musketeer Electro Wizard
Arrows Musketeer X-Bow The Log
Arrows Musketeer X-Bow The Log
Arrows Musketeer X-Bow Electro Wizard Night Witch
Electro Wizard Musketeer
Night Witch
Arrows Musketeer X-Bow The Log Night Witch
Arrows Electro Wizard
Arrows The Log
Electro Wizard Musketeer X-Bow Night Witch
Arrows Musketeer Electro Wizard
Arrows The Log
Knight Musketeer Electro Wizard
Arrows The Log Musketeer
Arrows
Musketeer
Musketeer The Log Electro Wizard
Musketeer Electro Wizard
Musketeer X-Bow The Log Electro Wizard

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