My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Royal Giant Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Hog Rider Night Witch
Giant Snowball
Bomber Barbarians Hog Rider Night Witch
Zap
Bomber Royal Giant Night Witch
Barbarian Barrel
Bomber Knight Barbarians Wizard Night Witch
The Log
Bomber Barbarians Royal Giant Hog Rider
Earthquake
Bomber Barbarians Hog Rider
Arrows
Bomber Night Witch
Royal Delivery
Bomber Knight Barbarians Hog Rider Wizard Night Witch
Fireball
Bomber Barbarians Hog Rider Wizard Night Witch
Poison
Bomber Barbarians Wizard Night Witch
Lightning
Knight Wizard Night Witch
Rocket
Barbarians Hog Rider Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Knight Hog Rider Night Witch Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Knight Hog Rider

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Knight Hog Rider
Zap
Hog Rider Bomber Knight Royal Giant Night Witch
Knight
Hog Rider Bomber Zap Wizard Night Witch
Barbarians
Hog Rider
Royal Giant
Bomber Zap Hog Rider Wizard Night Witch
Hog Rider
Zap Knight Bomber Barbarians Royal Giant Wizard
Wizard
Knight Royal Giant Hog Rider
Night Witch
Zap Knight Royal Giant

Defense Synergies 1 6

Bomber
Knight Zap
Zap
Bomber Knight Barbarians Night Witch
Knight
Bomber Zap Wizard Night Witch
Barbarians
Zap
Royal Giant
Hog Rider
Wizard
Knight
Night Witch
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Wizard
Barbarians Bomber Zap Knight Night Witch
Barbarians Bomber Knight Night Witch
Barbarians Night Witch Bomber Knight
Bomber Barbarians
Bomber Zap Night Witch
Zap Wizard Night Witch
Zap Barbarians
Barbarians Night Witch
Knight Bomber Barbarians Night Witch
Barbarians Bomber Zap Knight Wizard Night Witch
Zap Wizard Night Witch
Barbarians Night Witch Bomber Zap Knight Wizard
Bomber Wizard Zap Barbarians Night Witch
Barbarians Knight
Barbarians Zap
Barbarians Wizard Bomber Knight Night Witch
Bomber Zap Knight Barbarians Wizard Night Witch
Zap Wizard Bomber Knight Barbarians
Barbarians
Bomber Wizard Knight Barbarians Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap
Bomber Zap Knight Wizard
Barbarians Zap Knight
Zap Knight Barbarians Night Witch
Barbarians Knight Night Witch
Wizard Zap
Knight Barbarians Night Witch
Knight Barbarians
Zap Knight Barbarians
Barbarians
Knight Barbarians
Zap Barbarians
Barbarians Knight Wizard Night Witch
Wizard Bomber Barbarians
Barbarians Bomber Zap Knight Night Witch
Bomber Zap Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight Barbarians
Bomber Wizard Zap
Wizard Zap
Bomber Wizard
Zap Wizard
Zap Wizard
Night Witch
Zap Knight Wizard
Zap Wizard
Knight
Zap
Bomber Zap Wizard
Wizard
Bomber Night Witch
Bomber Zap Wizard
Bomber Zap Wizard
Night Witch
Wizard
Zap Barbarians
Zap Bomber Wizard
Zap Wizard
Zap Wizard
Zap
Zap Wizard Night Witch
Zap Wizard
Night Witch
Bomber Zap Wizard Night Witch
Zap
Wizard
Zap Barbarians Night Witch
Zap Wizard
Knight Wizard
Bomber Zap Wizard
Zap
Zap
Zap
Zap

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