My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Goblin Hut Wizard Barbarian Hut Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Musketeer Goblin Hut
Zap
Goblin Hut
Barbarian Barrel
Knight Elite Barbarians Musketeer Goblin Hut Wizard Barbarian Hut Executioner
The Log
Elite Barbarians Musketeer Goblin Hut Barbarian Hut
Earthquake
Goblin Hut Barbarian Hut
Arrows
Goblin Hut
Royal Delivery
Knight Elite Barbarians Musketeer Goblin Hut Wizard Executioner
Fireball
Elite Barbarians Musketeer Goblin Hut Wizard Barbarian Hut Executioner
Poison
Musketeer Goblin Hut Wizard Barbarian Hut Executioner
Lightning
Knight Elite Barbarians Musketeer Goblin Hut Wizard Barbarian Hut Executioner
Rocket
Elite Barbarians Musketeer Goblin Hut Wizard Barbarian Hut Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Musketeer Goblin Hut Wizard Executioner Elite Barbarians Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Knight Musketeer Goblin Hut

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Executioner Elite Barbarians Goblin Hut Wizard Barbarian Hut
Elite Barbarians
Rage Knight Wizard
Musketeer
Knight Barbarian Hut Goblin Hut
Goblin Hut
Knight Musketeer Barbarian Hut
Wizard
Knight Elite Barbarians Rage
Barbarian Hut
Musketeer Knight Goblin Hut
Rage
Elite Barbarians Wizard
Executioner
Knight

Defense Synergies 2 8

Knight
Musketeer Executioner Goblin Hut Wizard Barbarian Hut
Elite Barbarians
Wizard
Musketeer
Knight Goblin Hut Barbarian Hut
Goblin Hut
Knight Musketeer Wizard Barbarian Hut
Wizard
Knight Elite Barbarians Goblin Hut
Barbarian Hut
Knight Musketeer Goblin Hut
Rage
Executioner
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Knight Musketeer Goblin Hut Wizard Executioner
Elite Barbarians Barbarian Hut Knight Musketeer Goblin Hut Executioner
Goblin Hut Barbarian Hut Knight Elite Barbarians Musketeer Executioner
Elite Barbarians Goblin Hut Barbarian Hut Knight Musketeer
Elite Barbarians
Musketeer Executioner
Musketeer Goblin Hut Wizard Barbarian Hut Executioner
Barbarian Hut Musketeer
Barbarian Hut Elite Barbarians Musketeer Goblin Hut
Knight Elite Barbarians Musketeer
Executioner Knight Musketeer Goblin Hut Wizard
Musketeer Executioner Goblin Hut Wizard Barbarian Hut
Goblin Hut Barbarian Hut Knight Elite Barbarians Musketeer Wizard
Wizard Barbarian Hut Executioner Goblin Hut
Elite Barbarians Barbarian Hut Knight Goblin Hut
Barbarian Hut Elite Barbarians Goblin Hut
Wizard Barbarian Hut Knight Elite Barbarians Musketeer Goblin Hut Executioner
Knight Elite Barbarians Musketeer Goblin Hut Wizard Barbarian Hut Executioner
Wizard Executioner Knight Musketeer Goblin Hut Barbarian Hut
Barbarian Hut Elite Barbarians Musketeer Goblin Hut
Wizard Knight Elite Barbarians Musketeer Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Hut Elite Barbarians Goblin Hut
Knight Elite Barbarians Musketeer Wizard Executioner
Knight Elite Barbarians Musketeer Goblin Hut Barbarian Hut
Knight Elite Barbarians Musketeer Barbarian Hut
Barbarian Hut Knight Elite Barbarians Musketeer Goblin Hut Executioner
Wizard Executioner Musketeer Goblin Hut
Knight Elite Barbarians Musketeer Goblin Hut Barbarian Hut
Knight Elite Barbarians Barbarian Hut
Knight Elite Barbarians Goblin Hut Barbarian Hut
Musketeer Goblin Hut Barbarian Hut
Knight Elite Barbarians Musketeer Goblin Hut
Elite Barbarians
Elite Barbarians Knight Wizard Barbarian Hut Executioner
Wizard Musketeer Barbarian Hut Executioner
Elite Barbarians Goblin Hut Knight Musketeer Barbarian Hut Executioner
Executioner Elite Barbarians Musketeer Goblin Hut Wizard Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Barbarian Hut
Musketeer Executioner
Goblin Hut Barbarian Hut
Knight Musketeer Barbarian Hut
Wizard Executioner
Wizard Executioner Musketeer
Musketeer Wizard Executioner
Wizard Barbarian Hut Executioner
Wizard
Elite Barbarians Musketeer
Knight Musketeer Wizard
Musketeer Wizard Executioner
Knight Elite Barbarians Musketeer Goblin Hut Barbarian Hut Executioner
Musketeer
Elite Barbarians Musketeer Goblin Hut Barbarian Hut
Musketeer Goblin Hut Wizard Barbarian Hut Executioner
Musketeer Goblin Hut Wizard Barbarian Hut Executioner
Musketeer Wizard Executioner
Wizard
Musketeer
Wizard
Musketeer
Musketeer Barbarian Hut
Wizard Executioner
Musketeer Wizard Executioner
Musketeer Wizard
Musketeer
Elite Barbarians Musketeer Wizard Executioner
Musketeer Goblin Hut Wizard
Elite Barbarians
Musketeer Wizard
Wizard
Musketeer Goblin Hut Barbarian Hut
Musketeer Wizard Executioner
Knight Musketeer Wizard Executioner
Musketeer Wizard Executioner
Elite Barbarians Musketeer Executioner
Elite Barbarians Musketeer
Musketeer Executioner
Musketeer Executioner

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