My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Musketeer Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Royal Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Goblins Musketeer
Zap
Goblins Royal Giant
Barbarian Barrel
Goblins Knight Musketeer Wizard
The Log
Goblins Royal Giant Musketeer
Earthquake
Arrows
Goblins
Royal Delivery
Goblins Knight Musketeer Wizard
Fireball
Musketeer Wizard
Poison
Musketeer Wizard
Lightning
Knight Musketeer Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap The Log Knight Musketeer Wizard Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap The Log Knight

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Royal Giant
Zap
Goblins Knight Royal Giant Musketeer The Log Mega Knight
Knight
Musketeer Zap Wizard The Log
Royal Giant
Goblins Zap Musketeer Wizard The Log
Musketeer
Knight Zap Royal Giant The Log Mega Knight
Wizard
Knight Royal Giant Mega Knight
The Log
Zap Knight Royal Giant Musketeer Mega Knight
Mega Knight
Zap Musketeer Wizard The Log

Defense Synergies 3 14

Goblins
Zap Knight Musketeer Wizard The Log
Zap
Mega Knight Goblins Knight Musketeer The Log
Knight
Musketeer Goblins Zap Wizard The Log
Royal Giant
Musketeer
Knight The Log Goblins Zap Mega Knight
Wizard
Goblins Knight The Log Mega Knight
The Log
Musketeer Goblins Zap Knight Wizard Mega Knight
Mega Knight
Zap Musketeer Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer Wizard The Log
Goblins Zap Knight Musketeer The Log Mega Knight
Mega Knight Goblins Knight Musketeer
Goblins Knight Musketeer Mega Knight
The Log Mega Knight
The Log Goblins Zap Musketeer Mega Knight
Musketeer Zap Wizard
Zap Musketeer The Log Mega Knight
Goblins Musketeer
Knight Goblins Musketeer Mega Knight
Goblins Zap Knight Musketeer Wizard The Log Mega Knight
Musketeer Zap Wizard
Mega Knight Zap Knight Musketeer Wizard The Log
Wizard Mega Knight Goblins Zap The Log
Knight Mega Knight
Zap The Log Mega Knight
Wizard Mega Knight Goblins Knight Musketeer
Mega Knight Goblins Zap Knight Musketeer Wizard The Log
Zap Wizard The Log Knight Musketeer Mega Knight
Musketeer
Wizard Mega Knight Goblins Knight Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Goblins Zap
Zap Knight Musketeer Wizard The Log Mega Knight
Mega Knight Goblins Zap Knight Musketeer The Log
Mega Knight Zap Knight Musketeer The Log
Knight Musketeer Mega Knight
Wizard Zap Musketeer
Goblins Knight Musketeer
Mega Knight Knight
Zap Mega Knight Goblins Knight The Log
Musketeer
Mega Knight Knight Musketeer
Mega Knight Zap The Log
Mega Knight Knight Wizard
Wizard Musketeer Mega Knight
Goblins Zap Knight Musketeer The Log
Mega Knight Zap Musketeer Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log
Zap Musketeer The Log
The Log
Knight Musketeer The Log
Wizard Zap The Log Mega Knight
Wizard Zap Musketeer
Musketeer Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Goblins Musketeer
Zap Knight Musketeer Wizard The Log
Zap Musketeer Wizard
Knight Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer Wizard The Log
Musketeer Wizard The Log Mega Knight
Zap Musketeer Wizard The Log Mega Knight
Zap Wizard The Log Mega Knight
Musketeer The Log Mega Knight
Wizard
Musketeer The Log
Zap Musketeer The Log
Zap The Log Wizard Mega Knight
The Log Zap Musketeer Wizard
Zap Musketeer Wizard The Log Mega Knight
Zap Musketeer The Log
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap Musketeer Wizard The Log Mega Knight
Zap
Mega Knight
Wizard The Log
Zap Musketeer
Zap Musketeer Wizard
The Log
Knight Musketeer Wizard Mega Knight
The Log Zap Musketeer Wizard
Zap
Musketeer Mega Knight
Zap Musketeer The Log
Zap Musketeer
Zap Musketeer The Log Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: