My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Miner
Giant Snowball
Minions Barbarians Witch Miner
Zap
Minions Mortar Witch
Barbarian Barrel
Knight Mortar Barbarians Wizard Witch
The Log
Barbarians Witch
Earthquake
Mortar Barbarians Witch
Arrows
Minions Witch
Royal Delivery
Knight Minions Barbarians Wizard Witch Miner
Fireball
Minions Mortar Barbarians Wizard Witch
Poison
Minions Mortar Barbarians Wizard Witch
Lightning
Knight Mortar Wizard Witch
Rocket
Mortar Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Miner Mortar Fireball Barbarians Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Minions Miner Mortar

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Mortar Fireball Wizard Witch Miner
Minions
Knight Miner Mortar
Mortar
Knight Miner Minions Fireball
Barbarians
Fireball
Knight Mortar Miner
Wizard
Knight Miner
Witch
Knight Miner
Miner
Minions Mortar Knight Fireball Wizard Witch

Defense Synergies 1 8

Knight
Minions Mortar Fireball Wizard Witch
Minions
Knight Mortar
Mortar
Knight Minions Fireball Wizard
Barbarians
Fireball
Knight Mortar Miner
Wizard
Knight Mortar
Witch
Knight
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Mortar Fireball Wizard
Barbarians Knight Minions Mortar Witch
Mortar Barbarians Witch Knight Minions
Barbarians Witch Knight Minions Mortar
Barbarians Fireball
Fireball Minions
Minions Mortar Fireball Wizard Witch
Barbarians Fireball
Barbarians Witch Minions Mortar
Knight Barbarians Miner
Minions Barbarians Witch Knight Fireball Wizard
Minions Fireball Wizard Witch
Mortar Barbarians Knight Minions Fireball Wizard Witch
Fireball Wizard Minions Mortar Barbarians Witch
Barbarians Knight Mortar
Barbarians Mortar Fireball
Barbarians Wizard Knight Minions Mortar Fireball Witch
Mortar Fireball Knight Minions Barbarians Wizard Witch
Mortar Wizard Witch Knight Minions Barbarians Fireball
Barbarians Mortar
Wizard Knight Minions Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Fireball Witch
Fireball Knight Mortar Wizard Miner
Barbarians Knight Minions Witch
Knight Barbarians Fireball
Barbarians Knight Witch
Fireball Wizard Minions Witch
Knight Minions Barbarians Fireball Witch
Knight Barbarians
Knight Minions Mortar Barbarians Fireball Witch
Witch Barbarians
Knight Minions Barbarians Witch
Barbarians Fireball
Barbarians Knight Fireball Wizard Witch
Wizard Barbarians Fireball Witch
Barbarians Witch Knight Minions Mortar Fireball
Minions Barbarians Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar
Mortar Fireball Miner
Fireball Miner
Knight Barbarians Fireball
Fireball Wizard Mortar
Fireball Wizard Minions Witch
Mortar Wizard Witch
Fireball Wizard
Fireball Miner Mortar Wizard
Minions Fireball
Miner Knight Mortar Fireball Wizard
Fireball Wizard
Knight Mortar Fireball Miner
Minions Mortar Fireball
Mortar Fireball
Mortar Fireball Wizard Witch
Mortar Fireball Wizard
Mortar Fireball
Minions
Mortar Fireball Wizard
Mortar Fireball Wizard Witch Miner
Minions Fireball
Fireball Wizard
Mortar Barbarians Fireball
Mortar Fireball Wizard Witch
Witch
Mortar Fireball Miner Wizard Witch
Fireball Mortar Wizard Witch Miner
Fireball Miner Mortar
Fireball Wizard Witch
Minions Fireball Wizard Witch
Fireball
Mortar Fireball Wizard Miner
Fireball
Fireball Wizard
Minions Barbarians Fireball Witch
Fireball Wizard Witch
Fireball
Fireball Miner Knight Wizard
Mortar Fireball Wizard
Fireball
Minions Fireball Witch
Fireball Witch
Mortar Fireball Witch Miner

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