My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Bats Knight Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Knight Goblin Gang Mortar Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang
Giant Snowball
Spear Goblins Bats Goblin Gang
Zap
Spear Goblins Bats Goblin Gang Mortar Goblin Giant
Barbarian Barrel
Ice Spirit Spear Goblins Knight Goblin Gang Mortar
The Log
Ice Spirit Spear Goblins Goblin Gang
Earthquake
Spear Goblins Goblin Gang Mortar
Arrows
Ice Spirit Spear Goblins Bats Goblin Gang
Royal Delivery
Ice Spirit Spear Goblins Bats Knight Goblin Gang
Fireball
Goblin Gang Mortar
Poison
Spear Goblins Bats Goblin Gang Mortar
Lightning
Knight Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Bats Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Bats Giant Snowball Knight Goblin Gang Mortar Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Spear Goblins Bats Giant Snowball

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Spear Goblins Bats Giant Snowball Mortar Goblin Giant
Spear Goblins
Knight Ice Spirit Giant Snowball Goblin Gang Mortar Goblin Giant
Bats
Knight Ice Spirit Mortar Goblin Giant
Giant Snowball
Ice Spirit Spear Goblins Knight Mortar Goblin Giant
Knight
Ice Spirit Spear Goblins Bats Goblin Gang Mortar Giant Snowball
Goblin Gang
Knight Spear Goblins Mortar Goblin Giant
Mortar
Knight Ice Spirit Spear Goblins Bats Giant Snowball Goblin Gang Goblin Giant
Goblin Giant
Ice Spirit Spear Goblins Bats Giant Snowball Goblin Gang Mortar

Defense Synergies 5 19

Ice Spirit
Goblin Gang Spear Goblins Bats Giant Snowball Knight Mortar Goblin Giant
Spear Goblins
Knight Ice Spirit Bats Giant Snowball Goblin Gang Mortar Goblin Giant
Bats
Knight Ice Spirit Spear Goblins Giant Snowball Mortar Goblin Giant
Giant Snowball
Goblin Gang Ice Spirit Spear Goblins Bats Knight Mortar Goblin Giant
Knight
Spear Goblins Bats Goblin Gang Ice Spirit Giant Snowball Mortar
Goblin Gang
Ice Spirit Giant Snowball Knight Spear Goblins Mortar
Mortar
Ice Spirit Spear Goblins Bats Giant Snowball Knight Goblin Gang
Goblin Giant
Ice Spirit Spear Goblins Bats Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Mortar Goblin Giant
Ice Spirit Bats Knight Goblin Gang Mortar
Goblin Gang Mortar Bats Giant Snowball Knight
Bats Knight Goblin Gang Mortar
Goblin Gang Spear Goblins Bats Giant Snowball
Bats Giant Snowball Ice Spirit Spear Goblins Goblin Gang Mortar
Goblin Giant
Goblin Gang Mortar
Knight Goblin Gang Ice Spirit Spear Goblins Giant Snowball
Bats Goblin Gang Spear Goblins Giant Snowball Knight Goblin Giant
Spear Goblins Bats Giant Snowball Goblin Gang
Mortar Ice Spirit Bats Giant Snowball Knight Goblin Gang
Ice Spirit Bats Giant Snowball Goblin Gang Mortar
Knight Goblin Gang Mortar
Ice Spirit Giant Snowball Goblin Gang Mortar
Bats Knight Goblin Gang Mortar
Ice Spirit Mortar Spear Goblins Bats Giant Snowball Knight Goblin Gang
Giant Snowball Mortar Ice Spirit Spear Goblins Bats Knight
Mortar
Goblin Gang Spear Goblins Bats Giant Snowball Knight Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Spear Goblins Giant Snowball
Giant Snowball Knight Goblin Gang Mortar
Goblin Gang Ice Spirit Spear Goblins Bats Knight Goblin Giant
Goblin Gang Bats Knight Goblin Giant
Knight Goblin Gang Goblin Giant
Ice Spirit Bats Giant Snowball Goblin Gang Goblin Giant
Goblin Gang Spear Goblins Bats Knight Goblin Giant
Knight Goblin Giant
Ice Spirit Spear Goblins Bats Giant Snowball Knight Mortar
Goblin Gang Goblin Giant
Bats Knight
Giant Snowball Goblin Giant
Knight Goblin Gang Goblin Giant
Goblin Gang Ice Spirit Spear Goblins Bats Knight Mortar Goblin Giant
Bats Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar
Mortar Giant Snowball
Goblin Giant
Knight
Giant Snowball Mortar
Ice Spirit Spear Goblins Bats Giant Snowball Goblin Giant
Mortar
Ice Spirit Giant Snowball
Giant Snowball Mortar
Bats Giant Snowball Goblin Gang
Knight Mortar
Giant Snowball
Giant Snowball Knight Mortar
Mortar
Giant Snowball Mortar
Spear Goblins Giant Snowball Mortar
Mortar
Giant Snowball Mortar
Bats
Giant Snowball Mortar
Giant Snowball Mortar
Giant Snowball
Giant Snowball Mortar
Giant Snowball Ice Spirit Mortar
Mortar Giant Snowball
Giant Snowball Mortar
Mortar
Bats Giant Snowball
Ice Spirit Bats Giant Snowball
Giant Snowball
Giant Snowball Mortar
Ice Spirit Giant Snowball
Giant Snowball
Ice Spirit Spear Goblins Bats Goblin Gang
Giant Snowball
Knight Goblin Gang
Giant Snowball Mortar
Giant Snowball
Ice Spirit Bats Giant Snowball Goblin Gang
Bats Giant Snowball
Giant Snowball Mortar Goblin Giant

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