My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Minion Horde Hog Rider
Zap
Mortar Minion Horde
Barbarian Barrel
Knight Mortar Wizard Electro Wizard
The Log
Hog Rider
Earthquake
Mortar Hog Rider
Arrows
Minion Horde
Royal Delivery
Knight Minion Horde Hog Rider Wizard Electro Wizard
Fireball
Mortar Minion Horde Hog Rider Wizard Electro Wizard
Poison
Mortar Minion Horde Wizard Electro Wizard
Lightning
Knight Mortar Wizard Electro Wizard
Rocket
Mortar Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Tornado Mortar Hog Rider Electro Wizard Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Tornado Mortar

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mortar Hog Rider Minion Horde Wizard The Log Electro Wizard
Mortar
Knight Hog Rider Tornado The Log
Minion Horde
Knight Hog Rider
Hog Rider
Knight The Log Mortar Minion Horde Wizard Tornado Electro Wizard
Wizard
Tornado Knight Hog Rider
Tornado
Wizard Mortar Hog Rider The Log
The Log
Hog Rider Knight Mortar Tornado
Electro Wizard
Knight Hog Rider

Defense Synergies 2 16

Knight
Electro Wizard Mortar Minion Horde Wizard Tornado The Log
Mortar
Knight Wizard Tornado The Log Electro Wizard
Minion Horde
Knight Tornado The Log
Hog Rider
Wizard
Tornado Knight Mortar The Log Electro Wizard
Tornado
Wizard Knight Mortar Minion Horde The Log Electro Wizard
The Log
Knight Mortar Minion Horde Wizard Tornado Electro Wizard
Electro Wizard
Knight Mortar Wizard Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Minion Horde Wizard The Log Electro Wizard
Minion Horde Knight Mortar The Log Electro Wizard
Mortar Minion Horde Tornado Knight Electro Wizard
Minion Horde Knight Mortar Electro Wizard
Tornado The Log
Tornado The Log Electro Wizard
Minion Horde Tornado Electro Wizard Mortar Wizard
The Log Electro Wizard
Minion Horde Mortar Tornado
Knight Tornado Minion Horde Electro Wizard
Minion Horde Electro Wizard Knight Wizard Tornado The Log
Minion Horde Wizard Tornado Electro Wizard
Mortar Minion Horde Knight Wizard The Log Electro Wizard
Wizard Mortar Minion Horde Tornado The Log Electro Wizard
Knight Mortar Minion Horde Electro Wizard
Minion Horde Tornado Mortar The Log Electro Wizard
Minion Horde Wizard Knight Mortar Tornado Electro Wizard
Mortar Knight Minion Horde Wizard Tornado The Log Electro Wizard
Mortar Wizard Tornado The Log Knight Electro Wizard
Mortar Tornado Electro Wizard
Wizard Knight Minion Horde The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Electro Wizard
Electro Wizard Knight Mortar Wizard The Log
Knight Minion Horde The Log Electro Wizard
Knight Minion Horde Tornado The Log Electro Wizard
Knight Minion Horde
Wizard Minion Horde Tornado Electro Wizard
Knight Minion Horde Electro Wizard
Knight Minion Horde
Minion Horde Electro Wizard Knight Mortar Tornado The Log
Minion Horde
Knight Minion Horde
Tornado The Log Electro Wizard
Knight Minion Horde Wizard
Wizard Minion Horde
Electro Wizard Knight Mortar Minion Horde Tornado The Log
Minion Horde Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Minion Horde The Log
Mortar Tornado The Log Electro Wizard
Minion Horde The Log
Knight The Log
Wizard Mortar Minion Horde The Log
Wizard Minion Horde Tornado
Mortar Minion Horde Wizard Tornado The Log
The Log Wizard Tornado
The Log Mortar Wizard Tornado
Minion Horde Tornado Electro Wizard
Knight Mortar Minion Horde Wizard Tornado The Log Electro Wizard
Wizard Tornado
Knight Mortar The Log
Mortar Minion Horde
Mortar The Log
Mortar Minion Horde Wizard The Log
Mortar Minion Horde Wizard The Log
Mortar Tornado
Minion Horde
Mortar Wizard The Log Electro Wizard
Mortar Wizard Tornado The Log
Minion Horde The Log
Wizard Tornado
Tornado The Log
Mortar Minion Horde The Log
Tornado The Log Mortar Wizard
Minion Horde
Mortar The Log Wizard Tornado Electro Wizard
Mortar Wizard Tornado The Log
Mortar Tornado The Log
Minion Horde Wizard Tornado Electro Wizard
Electro Wizard Minion Horde Wizard
Minion Horde
Mortar Minion Horde Wizard The Log
Minion Horde Electro Wizard
Minion Horde
Wizard The Log
Minion Horde Electro Wizard
Wizard Tornado Electro Wizard
The Log
Knight Minion Horde Wizard Electro Wizard
The Log Mortar Wizard
Tornado
Minion Horde
Minion Horde Tornado The Log Electro Wizard
Tornado Electro Wizard
Mortar Tornado The Log Electro Wizard

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