My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Baby Dragon Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Baby Dragon Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Bandit
Giant Snowball
Minions Skeleton Army Baby Dragon Princess
Zap
Minions Skeleton Army Princess Bandit
Barbarian Barrel
Knight Valkyrie Wizard Skeleton Army Princess Bandit
The Log
Skeleton Army Princess Bandit
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army Princess
Royal Delivery
Knight Minions Valkyrie Wizard Skeleton Army Baby Dragon Princess Bandit
Fireball
Minions Wizard Skeleton Army Baby Dragon Princess Bandit
Poison
Minions Wizard Skeleton Army Princess
Lightning
Knight Valkyrie Wizard Baby Dragon Bandit
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Skeleton Army Princess Bandit Valkyrie Baby Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Minions Skeleton Army Princess

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Baby Dragon Princess Wizard
Minions
Knight Valkyrie Baby Dragon Bandit
Valkyrie
Minions Wizard Baby Dragon Bandit
Wizard
Knight Valkyrie Bandit
Skeleton Army
Baby Dragon
Knight Minions Valkyrie Bandit
Princess
Knight
Bandit
Minions Valkyrie Wizard Baby Dragon

Defense Synergies 3 15

Knight
Minions Princess Wizard Skeleton Army Baby Dragon
Minions
Knight Valkyrie Baby Dragon Bandit
Valkyrie
Minions Wizard Baby Dragon Princess Bandit
Wizard
Knight Valkyrie Skeleton Army Bandit
Skeleton Army
Knight Wizard Princess Bandit
Baby Dragon
Knight Minions Valkyrie Bandit
Princess
Knight Valkyrie Skeleton Army Bandit
Bandit
Minions Valkyrie Wizard Skeleton Army Baby Dragon Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Valkyrie Wizard Baby Dragon
Skeleton Army Knight Minions Valkyrie Bandit
Skeleton Army Knight Minions Valkyrie Bandit
Skeleton Army Knight Minions Valkyrie Bandit
Valkyrie Skeleton Army Princess
Skeleton Army Minions Valkyrie Baby Dragon Bandit
Minions Wizard Baby Dragon Princess
Valkyrie Baby Dragon Bandit
Minions Skeleton Army Princess
Knight Skeleton Army Valkyrie Bandit
Minions Valkyrie Skeleton Army Knight Wizard Baby Dragon Princess Bandit
Minions Wizard Baby Dragon Princess
Skeleton Army Knight Minions Valkyrie Wizard Bandit
Valkyrie Wizard Skeleton Army Minions Baby Dragon Princess
Skeleton Army Knight Bandit
Skeleton Army Bandit
Wizard Knight Minions Valkyrie Skeleton Army
Knight Minions Valkyrie Wizard Skeleton Army Baby Dragon Bandit
Valkyrie Wizard Baby Dragon Knight Minions Princess Bandit
Valkyrie Wizard Skeleton Army Knight Minions Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Bandit
Bandit Knight Valkyrie Wizard Baby Dragon
Skeleton Army Bandit Knight Minions Valkyrie
Valkyrie Skeleton Army Knight Bandit
Knight Valkyrie Skeleton Army Bandit
Wizard Minions Baby Dragon Princess
Skeleton Army Knight Minions Valkyrie Bandit
Knight Valkyrie Skeleton Army
Knight Minions Valkyrie Skeleton Army Baby Dragon Bandit
Skeleton Army
Knight Minions Valkyrie
Skeleton Army Valkyrie
Skeleton Army Knight Valkyrie Wizard Bandit
Wizard Valkyrie Skeleton Army Baby Dragon Princess
Skeleton Army Knight Minions Valkyrie Baby Dragon
Minions Valkyrie Wizard Baby Dragon Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Valkyrie Baby Dragon Bandit
Baby Dragon Princess Bandit
Baby Dragon Bandit
Knight Valkyrie
Wizard Valkyrie Baby Dragon
Wizard Minions Baby Dragon Princess
Wizard Baby Dragon Princess
Wizard Baby Dragon Princess
Wizard Bandit
Minions
Knight Valkyrie Wizard Princess Bandit
Wizard Baby Dragon Princess
Knight Baby Dragon Princess Bandit
Minions Baby Dragon Princess Bandit
Princess Baby Dragon
Wizard Baby Dragon Princess Bandit
Wizard Baby Dragon Princess Bandit
Minions
Wizard Baby Dragon Princess Bandit
Valkyrie Wizard Baby Dragon Princess
Minions Baby Dragon
Wizard Princess
Baby Dragon
Valkyrie Wizard Baby Dragon Princess
Wizard Baby Dragon Princess Bandit
Wizard Baby Dragon Princess Bandit
Baby Dragon Bandit
Wizard Baby Dragon Princess
Minions Wizard
Wizard Bandit
Princess
Wizard Princess
Minions Skeleton Army Princess Bandit
Wizard Baby Dragon Princess
Knight Valkyrie Wizard Baby Dragon Princess
Wizard Baby Dragon Princess
Minions Baby Dragon Princess
Princess
Baby Dragon Princess Bandit

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