My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Musketeer Valkyrie Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Valkyrie Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions Musketeer Princess
Zap
Minions Royal Giant Princess
Barbarian Barrel
Knight Musketeer Valkyrie Princess
The Log
Royal Giant Musketeer Princess
Earthquake
Arrows
Minions Princess
Royal Delivery
Knight Minions Musketeer Valkyrie Princess
Fireball
Minions Musketeer Princess
Poison
Minions Musketeer Princess
Lightning
Knight Musketeer Valkyrie
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Minions Princess Musketeer Valkyrie Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Minions

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Minions Royal Giant Musketeer Valkyrie The Log Princess
Knight
Minions Musketeer Princess Zap The Log
Minions
Knight Royal Giant Zap Valkyrie
Royal Giant
Minions Zap Musketeer The Log Princess
Musketeer
Knight Valkyrie Zap Royal Giant The Log
Valkyrie
Musketeer Zap Minions
The Log
Zap Knight Royal Giant Musketeer Princess
Princess
Knight Zap Royal Giant The Log

Defense Synergies 6 12

Zap
Knight Minions Musketeer Valkyrie The Log Princess
Knight
Minions Musketeer Princess Zap The Log
Minions
Knight Valkyrie Zap Musketeer The Log
Royal Giant
Musketeer
Knight Valkyrie The Log Zap Minions
Valkyrie
Minions Musketeer Zap The Log Princess
The Log
Musketeer Zap Knight Minions Valkyrie Princess
Princess
Knight Zap Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Musketeer Valkyrie The Log
Zap Knight Minions Musketeer Valkyrie The Log
Knight Minions Musketeer Valkyrie
Knight Minions Musketeer Valkyrie
Valkyrie The Log Princess
The Log Zap Minions Musketeer Valkyrie
Minions Musketeer Zap Princess
Zap Musketeer Valkyrie The Log
Minions Musketeer Princess
Knight Musketeer Valkyrie
Minions Valkyrie Zap Knight Musketeer The Log Princess
Minions Musketeer Zap Princess
Zap Knight Minions Musketeer Valkyrie The Log
Valkyrie Zap Minions The Log Princess
Knight
Zap The Log
Knight Minions Musketeer Valkyrie
Zap Knight Minions Musketeer Valkyrie The Log
Zap Valkyrie The Log Knight Minions Musketeer Princess
Musketeer
Valkyrie Knight Minions Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap
Zap Knight Musketeer Valkyrie The Log
Zap Knight Minions Musketeer Valkyrie The Log
Valkyrie Zap Knight Musketeer The Log
Knight Musketeer Valkyrie
Zap Minions Musketeer Princess
Knight Minions Musketeer Valkyrie
Knight Valkyrie
Zap Knight Minions Valkyrie The Log
Musketeer
Knight Minions Musketeer Valkyrie
Zap Valkyrie The Log
Knight Valkyrie
Musketeer Valkyrie Princess
Zap Knight Minions Musketeer Valkyrie The Log
Minions Valkyrie Zap Musketeer The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Musketeer Valkyrie The Log
Zap Musketeer The Log Princess
The Log
Knight Musketeer Valkyrie The Log
Zap Valkyrie The Log
Zap Minions Musketeer Princess
Musketeer The Log Princess
The Log Zap Princess
The Log Zap
Minions Musketeer
Zap Knight Musketeer Valkyrie The Log Princess
Zap Musketeer Princess
Knight Musketeer The Log Princess
Minions Musketeer Princess
Princess Zap Musketeer The Log
Zap Musketeer The Log Princess
Musketeer The Log Princess
Minions
Zap Musketeer The Log Princess
Zap Valkyrie The Log Princess
Minions Musketeer The Log
Princess
Musketeer The Log
Zap Musketeer The Log
Zap The Log Valkyrie Princess
The Log Zap Musketeer Princess
Zap Musketeer The Log Princess
Zap Musketeer The Log
Zap Musketeer Princess
Zap Minions Musketeer
Zap Musketeer The Log
Zap Princess
The Log Princess
Zap Minions Musketeer Princess
Zap Musketeer Princess
The Log
Knight Musketeer Valkyrie Princess
The Log Zap Musketeer Princess
Zap
Musketeer
Zap Minions Musketeer The Log Princess
Zap Musketeer Princess
Zap Musketeer The Log Princess

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