My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Tombstone Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Tombstone Lumberjack
Zap
Minions Tombstone
Barbarian Barrel
Knight Tombstone Wizard Lumberjack
The Log
Tombstone Lumberjack
Earthquake
Tombstone
Arrows
Minions Tombstone
Royal Delivery
Knight Minions Wizard Lumberjack
Fireball
Minions Tombstone Wizard Lumberjack
Poison
Minions Tombstone Wizard
Lightning
Knight Ice Golem Tombstone Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Tombstone Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Knight Minions Tombstone Poison Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Knight Minions Tombstone

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Wizard Poison Lumberjack
Minions
Knight Mega Knight Ice Golem Lumberjack
Ice Golem
Lumberjack Minions
Tombstone
Wizard
Knight Lumberjack Mega Knight
Poison
Knight Mega Knight
Lumberjack
Ice Golem Knight Minions Wizard Mega Knight
Mega Knight
Minions Wizard Poison Lumberjack

Defense Synergies 2 16

Knight
Minions Wizard Poison Lumberjack
Minions
Knight Ice Golem Tombstone Lumberjack Mega Knight
Ice Golem
Minions Wizard Poison Lumberjack Mega Knight
Tombstone
Minions Wizard Poison Lumberjack
Wizard
Knight Ice Golem Tombstone Lumberjack Mega Knight
Poison
Knight Ice Golem Tombstone Mega Knight
Lumberjack
Knight Minions Ice Golem Tombstone Wizard
Mega Knight
Minions Ice Golem Wizard Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Ice Golem Tombstone Wizard
Lumberjack Knight Minions Tombstone Mega Knight
Lumberjack Mega Knight Knight Minions Tombstone
Lumberjack Knight Minions Tombstone Mega Knight
Tombstone Poison Lumberjack Mega Knight
Minions Lumberjack Mega Knight
Minions Tombstone Wizard Poison
Ice Golem Poison Mega Knight
Minions Tombstone Lumberjack
Knight Ice Golem Lumberjack Mega Knight
Minions Poison Knight Ice Golem Tombstone Wizard Lumberjack Mega Knight
Minions Wizard Poison
Tombstone Lumberjack Mega Knight Knight Minions Wizard
Wizard Mega Knight Minions Tombstone Poison Lumberjack
Knight Tombstone Lumberjack Mega Knight
Lumberjack Mega Knight
Wizard Mega Knight Knight Minions Tombstone Poison Lumberjack
Tombstone Mega Knight Knight Minions Wizard Lumberjack
Wizard Poison Knight Minions Ice Golem Tombstone Lumberjack Mega Knight
Lumberjack
Wizard Mega Knight Knight Minions Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Mega Knight Ice Golem Tombstone
Poison Knight Ice Golem Wizard Lumberjack Mega Knight
Tombstone Lumberjack Mega Knight Knight Minions Ice Golem
Lumberjack Mega Knight Knight Ice Golem
Knight Tombstone Lumberjack Mega Knight
Wizard Poison Minions Ice Golem
Knight Minions Ice Golem Tombstone Lumberjack
Mega Knight Knight Lumberjack
Mega Knight Knight Minions Ice Golem Tombstone Poison
Tombstone
Mega Knight Knight Minions Tombstone Lumberjack
Mega Knight Poison
Mega Knight Knight Ice Golem Tombstone Wizard Lumberjack
Wizard Mega Knight
Tombstone Knight Minions Ice Golem Poison Lumberjack
Minions Poison Mega Knight Ice Golem Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Ice Golem
Poison
Poison
Knight Ice Golem Poison
Wizard Poison Mega Knight
Wizard Poison Minions Ice Golem
Wizard Poison
Poison Ice Golem Wizard
Poison Wizard
Minions Poison Lumberjack
Poison Knight Wizard
Poison Wizard
Poison Knight Ice Golem
Minions Poison
Ice Golem Poison
Wizard Poison
Wizard Poison Mega Knight
Poison
Minions
Wizard Poison Mega Knight
Wizard Poison Mega Knight
Minions Poison Mega Knight
Wizard Poison
Poison
Ice Golem Poison Wizard Mega Knight
Poison Wizard
Wizard Poison Mega Knight
Poison
Poison Ice Golem Wizard
Minions Wizard Poison
Poison Wizard Mega Knight
Poison
Mega Knight
Wizard Poison
Minions Tombstone
Poison Wizard
Poison Knight Wizard Lumberjack Mega Knight
Ice Golem Wizard Poison
Poison
Mega Knight
Minions Poison
Poison
Poison Mega Knight

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