My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Hog Rider Giant Skeleton Miner
Giant Snowball
Minions Minion Horde Hog Rider Witch Miner
Zap
Minions Minion Horde Witch
Barbarian Barrel
Knight Witch Giant Skeleton
The Log
Hog Rider Witch Giant Skeleton
Earthquake
Hog Rider Witch
Arrows
Minions Minion Horde Witch
Royal Delivery
Knight Minions Minion Horde Hog Rider Witch Giant Skeleton Miner
Fireball
Minions Minion Horde Hog Rider Witch
Poison
Minions Minion Horde Witch
Lightning
Knight Witch
Rocket
Minion Horde Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Minions Miner Hog Rider Minion Horde Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Minions Miner

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Hog Rider Minion Horde Witch The Log Miner
Minions
Knight Hog Rider Miner Giant Skeleton
Minion Horde
Miner Knight Hog Rider Giant Skeleton
Hog Rider
Knight Minions The Log Minion Horde Witch Giant Skeleton
Witch
Knight Hog Rider Giant Skeleton Miner
Giant Skeleton
Minions Minion Horde Hog Rider Witch The Log Miner
The Log
Hog Rider Knight Giant Skeleton Miner
Miner
Minions Minion Horde Knight Witch Giant Skeleton The Log

Defense Synergies 1 10

Knight
Minions Minion Horde Witch The Log
Minions
Knight Giant Skeleton The Log
Minion Horde
Knight The Log
Hog Rider
Witch
Knight Giant Skeleton The Log
Giant Skeleton
Minions Witch The Log
The Log
Knight Minions Minion Horde Witch Giant Skeleton Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Minion Horde The Log
Minion Horde Knight Minions Witch The Log
Minion Horde Witch Knight Minions Giant Skeleton
Minion Horde Witch Knight Minions
Giant Skeleton The Log
The Log Minions
Minions Minion Horde Witch
Giant Skeleton The Log
Minion Horde Witch Minions
Knight Minion Horde Giant Skeleton Miner
Minions Minion Horde Witch Knight Giant Skeleton The Log
Minions Minion Horde Witch
Minion Horde Knight Minions Witch Giant Skeleton The Log
Minions Minion Horde Witch The Log
Knight Minion Horde
Minion Horde The Log
Minion Horde Knight Minions Witch
Knight Minions Minion Horde Witch The Log
Witch The Log Knight Minions Giant Skeleton
Knight Minions Minion Horde Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch Giant Skeleton
Knight The Log Miner
Giant Skeleton Knight Minions Minion Horde Witch The Log
Giant Skeleton Knight Minion Horde The Log
Giant Skeleton Knight Minion Horde Witch
Minions Minion Horde Witch
Knight Minions Minion Horde Witch Giant Skeleton
Giant Skeleton Knight Minion Horde
Minion Horde Giant Skeleton Knight Minions Witch The Log
Witch Minion Horde
Knight Minions Minion Horde Witch Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Knight Minion Horde Witch
Minion Horde Witch
Witch Knight Minions Minion Horde Giant Skeleton The Log
Minions Minion Horde Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Giant Skeleton The Log
The Log Miner
Minion Horde Giant Skeleton The Log Miner
Knight Giant Skeleton The Log
Minion Horde The Log
Minions Minion Horde Witch
Minion Horde Witch The Log
The Log
The Log Miner
Minions Minion Horde
Miner Knight Minion Horde The Log
Knight The Log Miner
Minions Minion Horde
The Log
Minion Horde Witch The Log
Minion Horde The Log
Minions Minion Horde
The Log
Witch The Log Miner
Minions Minion Horde Giant Skeleton The Log
The Log
Minion Horde The Log
The Log Witch
Minion Horde Witch
The Log Miner Witch
Witch The Log Miner
Miner The Log
Minion Horde Witch
Minions Minion Horde Witch
Minion Horde
Minion Horde The Log Miner
Minion Horde
Minion Horde Giant Skeleton
The Log
Minion Horde Minions Witch
Witch
The Log
Miner Knight Minion Horde
The Log
Giant Skeleton
Minion Horde
Minions Minion Horde Witch Giant Skeleton The Log
Witch
Witch Giant Skeleton The Log Miner

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