My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards
Giant Snowball
Minions Hog Rider Guards
Zap
Minions Inferno Tower Guards
Barbarian Barrel
Knight Inferno Tower Guards Electro Wizard
The Log
Hog Rider Guards
Earthquake
Hog Rider Inferno Tower Guards
Arrows
Minions Guards
Royal Delivery
Knight Minions Hog Rider Guards Electro Wizard
Fireball
Minions Hog Rider Inferno Tower Electro Wizard
Poison
Minions Inferno Tower Guards Electro Wizard
Lightning
Knight Inferno Tower Electro Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Guards Fireball Hog Rider Electro Wizard Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Guards

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Knight Minions Guards
Knight
Minions Hog Rider Zap Fireball Electro Wizard
Minions
Knight Hog Rider Zap
Fireball
Zap Hog Rider Knight Electro Wizard
Hog Rider
Zap Knight Minions Fireball Guards Electro Wizard
Inferno Tower
Guards
Zap Hog Rider
Electro Wizard
Zap Knight Fireball Hog Rider

Defense Synergies 7 10

Zap
Fireball Electro Wizard Knight Minions Inferno Tower Guards
Knight
Minions Inferno Tower Electro Wizard Zap Fireball
Minions
Knight Zap Inferno Tower Electro Wizard
Fireball
Zap Knight Inferno Tower Electro Wizard
Hog Rider
Inferno Tower
Knight Guards Electro Wizard Zap Minions Fireball
Guards
Inferno Tower Zap Electro Wizard
Electro Wizard
Zap Knight Inferno Tower Minions Fireball Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Fireball Inferno Tower Electro Wizard
Inferno Tower Zap Knight Minions Electro Wizard
Inferno Tower Knight Minions Electro Wizard
Inferno Tower Knight Minions Guards Electro Wizard
Fireball
Fireball Zap Minions Guards Electro Wizard
Minions Inferno Tower Electro Wizard Zap Fireball
Zap Fireball Inferno Tower Electro Wizard
Inferno Tower Minions
Knight Guards Inferno Tower Electro Wizard
Minions Guards Electro Wizard Zap Knight Fireball
Minions Inferno Tower Zap Fireball Electro Wizard
Inferno Tower Zap Knight Minions Fireball Guards Electro Wizard
Fireball Zap Minions Guards Electro Wizard
Inferno Tower Knight Electro Wizard
Inferno Tower Zap Fireball Electro Wizard
Knight Minions Fireball Inferno Tower Electro Wizard
Fireball Zap Knight Minions Guards Electro Wizard
Zap Knight Minions Fireball Guards Electro Wizard
Inferno Tower Electro Wizard
Knight Minions Fireball Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Zap Knight
Guards Zap Knight Minions Inferno Tower Electro Wizard
Guards Zap Knight Fireball Inferno Tower Electro Wizard
Inferno Tower Knight Guards
Fireball Zap Minions Electro Wizard
Guards Knight Minions Fireball Inferno Tower Electro Wizard
Inferno Tower Knight
Zap Electro Wizard Knight Minions Fireball Inferno Tower
Inferno Tower Guards
Knight Minions Inferno Tower Guards
Zap Fireball Guards Electro Wizard
Knight Fireball Inferno Tower Guards
Fireball
Inferno Tower Guards Electro Wizard Zap Knight Minions Fireball
Minions Zap Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Guards
Fireball Zap Electro Wizard
Fireball
Knight Fireball Guards
Fireball Zap
Fireball Zap Minions
Fireball Zap
Fireball Zap
Minions Fireball Guards Electro Wizard
Zap Knight Fireball Electro Wizard
Fireball Zap
Knight Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Minions
Zap Fireball Electro Wizard
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Zap Fireball Electro Wizard
Zap Electro Wizard Minions Fireball Guards
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Minions Fireball Guards
Fireball Zap Electro Wizard
Fireball
Fireball Knight Electro Wizard
Zap Fireball
Zap Fireball
Zap Minions Fireball Guards Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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