My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Minions Goblin Gang Tombstone Hog Rider Skeleton Army
Zap
Minions Goblin Gang Tombstone Skeleton Army
Barbarian Barrel
Knight Goblin Gang Tombstone Wizard Skeleton Army
The Log
Goblin Gang Tombstone Hog Rider Skeleton Army
Earthquake
Goblin Gang Tombstone Hog Rider Skeleton Army
Arrows
Minions Goblin Gang Tombstone Skeleton Army
Royal Delivery
Knight Minions Goblin Gang Hog Rider Wizard Skeleton Army
Fireball
Minions Goblin Gang Tombstone Hog Rider Wizard Skeleton Army
Poison
Minions Goblin Gang Tombstone Wizard Skeleton Army
Lightning
Knight Tombstone Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Goblin Gang Tombstone Skeleton Army Hog Rider Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Minions Goblin Gang Tombstone

Attack Synergies 6 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Goblin Gang Hog Rider Wizard
Minions
Knight Hog Rider
Goblin Gang
Knight Hog Rider
Tombstone
Hog Rider
Knight Minions Goblin Gang Lightning Wizard
Wizard
Knight Hog Rider
Skeleton Army
Lightning
Hog Rider

Defense Synergies 2 7

Knight
Minions Goblin Gang Wizard Skeleton Army
Minions
Knight Tombstone
Goblin Gang
Knight Tombstone Skeleton Army
Tombstone
Minions Goblin Gang Wizard
Hog Rider
Wizard
Knight Tombstone Skeleton Army
Skeleton Army
Knight Goblin Gang Wizard
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Minions Tombstone Wizard
Skeleton Army Knight Minions Goblin Gang Tombstone
Goblin Gang Skeleton Army Knight Minions Tombstone Lightning
Skeleton Army Knight Minions Goblin Gang Tombstone
Lightning Tombstone Skeleton Army
Goblin Gang Skeleton Army Minions
Minions Lightning Goblin Gang Tombstone Wizard
Lightning
Minions Goblin Gang Tombstone Skeleton Army
Knight Goblin Gang Skeleton Army
Minions Goblin Gang Skeleton Army Knight Tombstone Wizard
Minions Goblin Gang Wizard
Tombstone Skeleton Army Knight Minions Goblin Gang Wizard Lightning
Wizard Skeleton Army Minions Goblin Gang Tombstone
Skeleton Army Knight Goblin Gang Tombstone
Skeleton Army Goblin Gang Lightning
Wizard Knight Minions Goblin Gang Tombstone Skeleton Army
Tombstone Knight Minions Goblin Gang Wizard Skeleton Army
Wizard Knight Minions Tombstone
Goblin Gang Wizard Skeleton Army Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Tombstone
Knight Goblin Gang Wizard Lightning
Goblin Gang Tombstone Skeleton Army Knight Minions Lightning
Goblin Gang Skeleton Army Lightning Knight
Knight Goblin Gang Tombstone Skeleton Army
Wizard Minions Goblin Gang
Goblin Gang Skeleton Army Knight Minions Tombstone Lightning
Knight Skeleton Army
Lightning Knight Minions Tombstone Skeleton Army
Goblin Gang Tombstone Skeleton Army
Knight Minions Tombstone
Skeleton Army Lightning
Skeleton Army Lightning Knight Goblin Gang Tombstone Wizard
Wizard Skeleton Army
Goblin Gang Tombstone Skeleton Army Knight Minions Lightning
Minions Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight
Lightning
Lightning Knight
Wizard
Wizard Minions
Wizard
Wizard Lightning
Wizard Lightning
Lightning Minions Goblin Gang
Lightning Knight Wizard
Lightning Wizard
Lightning Knight
Lightning Minions
Lightning
Lightning Wizard
Lightning Wizard
Lightning
Minions Lightning
Lightning Wizard
Lightning Wizard
Lightning Minions
Lightning Wizard
Lightning
Lightning
Wizard
Wizard Lightning
Lightning Wizard
Lightning
Lightning Wizard
Lightning Minions Wizard
Lightning
Lightning Wizard
Lightning
Wizard Lightning
Lightning Minions Goblin Gang Tombstone Skeleton Army
Lightning Wizard
Lightning Knight Goblin Gang Wizard
Wizard Lightning
Lightning
Minions Goblin Gang Lightning
Lightning
Lightning

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