My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Minions Goblin Gang Hog Rider Goblin Barrel Baby Dragon
Zap
Minions Goblin Gang Inferno Tower Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Inferno Tower Goblin Barrel
The Log
Goblin Gang Hog Rider Goblin Barrel
Earthquake
Goblin Gang Hog Rider Inferno Tower Goblin Barrel
Arrows
Minions Goblin Gang Goblin Barrel
Royal Delivery
Knight Minions Goblin Gang Hog Rider Goblin Barrel Baby Dragon
Fireball
Minions Goblin Gang Hog Rider Inferno Tower Goblin Barrel Baby Dragon
Poison
Minions Goblin Gang Inferno Tower
Lightning
Knight Inferno Tower Baby Dragon
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Rocket Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Goblin Gang Goblin Barrel Hog Rider Baby Dragon Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Minions Goblin Gang Goblin Barrel

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Goblin Gang Hog Rider Goblin Barrel Baby Dragon
Minions
Knight Hog Rider Baby Dragon
Goblin Gang
Knight Hog Rider Goblin Barrel Baby Dragon
Hog Rider
Knight Minions Goblin Gang Rocket Goblin Barrel Baby Dragon
Inferno Tower
Rocket
Hog Rider
Goblin Barrel
Knight Goblin Gang Hog Rider Baby Dragon
Baby Dragon
Knight Minions Goblin Gang Hog Rider Goblin Barrel

Defense Synergies 4 4

Knight
Minions Goblin Gang Inferno Tower Baby Dragon
Minions
Knight Inferno Tower Baby Dragon
Goblin Gang
Knight Inferno Tower
Hog Rider
Inferno Tower
Knight Goblin Gang Minions Baby Dragon
Rocket
Goblin Barrel
Baby Dragon
Knight Minions Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Minions Inferno Tower Baby Dragon
Inferno Tower Knight Minions Goblin Gang
Goblin Gang Inferno Tower Rocket Knight Minions
Inferno Tower Knight Minions Goblin Gang
Rocket
Goblin Gang Minions Baby Dragon
Minions Inferno Tower Rocket Goblin Gang Baby Dragon
Rocket Inferno Tower Baby Dragon
Inferno Tower Minions Goblin Gang
Knight Goblin Gang Inferno Tower
Minions Goblin Gang Knight Baby Dragon
Minions Inferno Tower Goblin Gang Baby Dragon
Inferno Tower Knight Minions Goblin Gang Rocket
Rocket Minions Goblin Gang Baby Dragon
Inferno Tower Knight Goblin Gang
Inferno Tower Rocket Goblin Gang
Knight Minions Goblin Gang Inferno Tower
Knight Minions Goblin Gang Baby Dragon
Baby Dragon Knight Minions
Inferno Tower
Goblin Gang Knight Minions Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Inferno Tower
Knight Goblin Gang Rocket Baby Dragon
Goblin Gang Knight Minions Inferno Tower Rocket
Goblin Gang Rocket Knight Inferno Tower
Inferno Tower Knight Goblin Gang
Rocket Minions Goblin Gang Baby Dragon
Goblin Gang Rocket Knight Minions Inferno Tower
Inferno Tower Knight
Rocket Knight Minions Inferno Tower Baby Dragon
Inferno Tower Goblin Gang
Knight Minions Inferno Tower
Rocket
Rocket Knight Goblin Gang Inferno Tower
Baby Dragon
Goblin Gang Inferno Tower Knight Minions Rocket Baby Dragon
Minions Inferno Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Knight Rocket
Rocket Baby Dragon
Minions Rocket Baby Dragon
Baby Dragon
Baby Dragon
Rocket Minions Goblin Gang
Rocket Knight
Rocket Baby Dragon
Rocket Knight Baby Dragon
Minions Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Rocket
Minions Rocket
Rocket Baby Dragon
Rocket Baby Dragon
Rocket Minions Baby Dragon
Rocket
Rocket
Rocket Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Rocket Baby Dragon
Baby Dragon
Rocket Minions
Rocket
Rocket
Rocket
Minions Goblin Gang Rocket
Rocket Baby Dragon
Knight Goblin Gang Rocket Baby Dragon
Baby Dragon
Rocket
Minions Goblin Gang Rocket Baby Dragon
Rocket
Rocket Baby Dragon

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