My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider
Giant Snowball
Minions Goblin Gang Hog Rider Witch Princess
Zap
Minions Goblin Gang Witch Princess
Barbarian Barrel
Knight Goblin Gang Wizard Witch Princess
The Log
Goblin Gang Hog Rider Witch Princess
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Minions Goblin Gang Witch Princess
Royal Delivery
Knight Minions Goblin Gang Hog Rider Wizard Witch Princess
Fireball
Minions Goblin Gang Hog Rider Wizard Witch Princess
Poison
Minions Goblin Gang Wizard Witch Princess
Lightning
Knight Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Goblin Gang Princess Fireball Hog Rider Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Minions Goblin Gang Princess

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Goblin Gang Hog Rider Princess Fireball Wizard Witch
Minions
Knight Hog Rider
Goblin Gang
Knight Hog Rider Princess
Fireball
Hog Rider Knight Princess
Hog Rider
Knight Minions Goblin Gang Fireball Wizard Witch Princess
Wizard
Knight Hog Rider
Witch
Knight Hog Rider
Princess
Knight Goblin Gang Fireball Hog Rider

Defense Synergies 3 5

Knight
Minions Goblin Gang Princess Fireball Wizard Witch
Minions
Knight
Goblin Gang
Knight Princess
Fireball
Knight Princess
Hog Rider
Wizard
Knight
Witch
Knight
Princess
Knight Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Wizard
Knight Minions Goblin Gang Witch
Goblin Gang Witch Knight Minions
Witch Knight Minions Goblin Gang
Fireball Princess
Goblin Gang Fireball Minions
Minions Goblin Gang Fireball Wizard Witch Princess
Fireball
Witch Minions Goblin Gang Princess
Knight Goblin Gang
Minions Goblin Gang Witch Knight Fireball Wizard Princess
Minions Goblin Gang Fireball Wizard Witch Princess
Knight Minions Goblin Gang Fireball Wizard Witch
Fireball Wizard Minions Goblin Gang Witch Princess
Knight Goblin Gang
Goblin Gang Fireball
Wizard Knight Minions Goblin Gang Fireball Witch
Fireball Knight Minions Goblin Gang Wizard Witch
Wizard Witch Knight Minions Fireball Princess
Goblin Gang Wizard Knight Minions Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Witch
Fireball Knight Goblin Gang Wizard
Goblin Gang Knight Minions Witch
Goblin Gang Knight Fireball
Knight Goblin Gang Witch
Fireball Wizard Minions Goblin Gang Witch Princess
Goblin Gang Knight Minions Fireball Witch
Knight
Knight Minions Fireball Witch
Witch Goblin Gang
Knight Minions Witch
Fireball
Knight Goblin Gang Fireball Wizard Witch
Wizard Fireball Witch Princess
Goblin Gang Witch Knight Minions Fireball
Minions Fireball Wizard Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight
Fireball Princess
Fireball
Knight Fireball
Fireball Wizard
Fireball Wizard Minions Witch Princess
Wizard Witch Princess
Fireball Wizard Princess
Fireball Wizard
Minions Goblin Gang Fireball
Knight Fireball Wizard Princess
Fireball Wizard Princess
Knight Fireball Princess
Minions Fireball Princess
Princess Fireball
Fireball Wizard Witch Princess
Fireball Wizard Princess
Fireball
Minions
Fireball Wizard Princess
Fireball Wizard Witch Princess
Minions Fireball
Fireball Wizard Princess
Fireball
Fireball Wizard Witch Princess
Witch
Fireball Wizard Witch Princess
Fireball Wizard Witch Princess
Fireball
Fireball Wizard Witch Princess
Minions Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball Princess
Fireball Wizard Princess
Minions Goblin Gang Fireball Witch Princess
Fireball Wizard Witch Princess
Fireball
Fireball Knight Goblin Gang Wizard Princess
Fireball Wizard Princess
Fireball
Minions Goblin Gang Fireball Witch Princess
Fireball Witch Princess
Fireball Witch Princess

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