My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Goblin Barrel
Giant Snowball
Minions Goblin Barrel Baby Dragon Witch
Zap
Minions Goblin Barrel Witch
Barbarian Barrel
Knight Wizard Goblin Barrel Witch
The Log
Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Minions Goblin Barrel Witch
Royal Delivery
Knight Minions Wizard Goblin Barrel Baby Dragon Witch
Fireball
Minions Wizard Goblin Barrel Baby Dragon Witch
Poison
Minions Wizard Witch
Lightning
Knight Wizard Baby Dragon Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Minions Goblin Barrel Baby Dragon Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Minions Goblin Barrel

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Goblin Barrel Baby Dragon Wizard Witch
Minions
Knight Giant Rage Baby Dragon
Giant
Minions Rage Goblin Barrel Wizard Baby Dragon Witch
Wizard
Knight Giant Rage
Rage
Minions Giant Witch Wizard
Goblin Barrel
Knight Giant Baby Dragon
Baby Dragon
Knight Minions Giant Goblin Barrel Witch
Witch
Rage Knight Giant Baby Dragon

Defense Synergies 1 5

Knight
Minions Wizard Baby Dragon Witch
Minions
Knight Baby Dragon
Giant
Wizard
Knight
Rage
Goblin Barrel
Baby Dragon
Knight Minions Witch
Witch
Knight Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Wizard Baby Dragon
Knight Minions Witch
Witch Knight Minions
Witch Knight Minions
Minions Baby Dragon
Minions Wizard Baby Dragon Witch
Baby Dragon
Witch Minions
Knight
Minions Witch Knight Wizard Baby Dragon
Minions Wizard Baby Dragon Witch
Knight Minions Wizard Witch
Wizard Minions Baby Dragon Witch
Knight
Wizard Knight Minions Witch
Knight Minions Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Knight Minions
Wizard Knight Minions Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch
Knight Wizard Baby Dragon
Knight Minions Witch
Knight
Knight Witch
Wizard Minions Baby Dragon Witch
Knight Minions Witch
Knight
Knight Minions Baby Dragon Witch
Witch
Knight Minions Witch
Knight Wizard Witch
Wizard Baby Dragon Witch
Witch Knight Minions Baby Dragon
Minions Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Baby Dragon
Baby Dragon
Knight
Wizard Baby Dragon
Wizard Minions Baby Dragon Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Minions
Knight Wizard
Wizard Baby Dragon
Knight Baby Dragon
Minions Baby Dragon
Baby Dragon
Wizard Baby Dragon Witch
Wizard Baby Dragon
Minions
Wizard Baby Dragon
Wizard Baby Dragon Witch
Minions Baby Dragon
Wizard
Baby Dragon
Wizard Baby Dragon Witch
Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Baby Dragon
Wizard Baby Dragon Witch
Minions Wizard Witch
Wizard
Wizard
Minions Witch
Wizard Baby Dragon Witch
Knight Wizard Baby Dragon
Wizard Baby Dragon
Minions Baby Dragon Witch
Witch
Baby Dragon Witch

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