My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Bandit
Giant Snowball
Minions Musketeer Goblin Barrel
Zap
Minions Goblin Barrel Bandit
Barbarian Barrel
Knight Musketeer Wizard Goblin Barrel Bandit
The Log
Musketeer Goblin Barrel Bandit
Earthquake
Goblin Barrel
Arrows
Minions Goblin Barrel
Royal Delivery
Knight Minions Musketeer Wizard Goblin Barrel Bandit
Fireball
Minions Musketeer Wizard Goblin Barrel Bandit
Poison
Minions Musketeer Wizard
Lightning
Knight Musketeer Wizard Bandit
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Minions Goblin Barrel Bandit Fireball Musketeer Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Minions Goblin Barrel

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Musketeer Goblin Barrel Fireball Wizard The Log
Minions
Knight Bandit
Fireball
Knight The Log
Musketeer
Knight The Log Bandit
Wizard
Knight Bandit
Goblin Barrel
Knight Bandit
The Log
Knight Fireball Musketeer Bandit
Bandit
Minions Musketeer Wizard Goblin Barrel The Log

Defense Synergies 4 12

Knight
Minions Musketeer Fireball Wizard The Log
Minions
Knight Musketeer The Log Bandit
Fireball
The Log Knight Musketeer Bandit
Musketeer
Knight The Log Minions Fireball Bandit
Wizard
Knight The Log Bandit
Goblin Barrel
The Log
Fireball Musketeer Knight Minions Wizard Bandit
Bandit
Minions Fireball Musketeer Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Musketeer Wizard The Log
Knight Minions Musketeer The Log Bandit
Knight Minions Musketeer Bandit
Knight Minions Musketeer Bandit
Fireball The Log
Fireball The Log Minions Musketeer Bandit
Minions Musketeer Fireball Wizard
Fireball Musketeer The Log Bandit
Minions Musketeer
Knight Musketeer Bandit
Minions Knight Fireball Musketeer Wizard The Log Bandit
Minions Musketeer Fireball Wizard
Knight Minions Fireball Musketeer Wizard The Log Bandit
Fireball Wizard Minions The Log
Knight Bandit
Fireball The Log Bandit
Wizard Knight Minions Fireball Musketeer
Fireball Knight Minions Musketeer Wizard The Log Bandit
Wizard The Log Knight Minions Fireball Musketeer Bandit
Musketeer
Wizard Knight Minions Fireball Musketeer The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Bandit
Fireball Bandit Knight Musketeer Wizard The Log
Bandit Knight Minions Musketeer The Log
Knight Fireball Musketeer The Log Bandit
Knight Musketeer Bandit
Fireball Wizard Minions Musketeer
Knight Minions Fireball Musketeer Bandit
Knight
Knight Minions Fireball The Log Bandit
Musketeer
Knight Minions Musketeer
Fireball The Log
Knight Fireball Wizard Bandit
Wizard Fireball Musketeer
Knight Minions Fireball Musketeer The Log
Minions Fireball Musketeer Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer The Log Bandit
Fireball Musketeer The Log Bandit
Fireball The Log Bandit
Knight Fireball Musketeer The Log
Fireball Wizard The Log
Fireball Wizard Minions Musketeer
Musketeer Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard Bandit
Minions Fireball Musketeer
Knight Fireball Musketeer Wizard The Log Bandit
Fireball Musketeer Wizard
Knight Fireball Musketeer The Log Bandit
Minions Fireball Musketeer Bandit
Fireball Musketeer The Log
Fireball Musketeer Wizard The Log Bandit
Fireball Musketeer Wizard The Log Bandit
Fireball
Minions
Fireball Musketeer Wizard The Log Bandit
Fireball Wizard The Log
Minions Fireball Musketeer The Log
Fireball Wizard
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Wizard
Fireball The Log Musketeer Wizard Bandit
Fireball Musketeer Wizard The Log Bandit
Fireball Musketeer The Log Bandit
Fireball Musketeer Wizard
Minions Fireball Musketeer Wizard
Fireball
Fireball Musketeer Wizard The Log Bandit
Fireball
Fireball Wizard The Log
Minions Fireball Musketeer Bandit
Fireball Musketeer Wizard
The Log Fireball
Fireball Knight Musketeer Wizard
The Log Fireball Musketeer Wizard
Fireball
Musketeer
Minions Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log Bandit

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