My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Goblin Barrel
Giant Snowball
Minions Hog Rider Goblin Barrel Princess
Zap
Minions Goblin Barrel Princess
Barbarian Barrel
Knight Bomb Tower Wizard Goblin Barrel Princess
The Log
Hog Rider Goblin Barrel Princess
Earthquake
Bomb Tower Hog Rider Goblin Barrel
Arrows
Minions Goblin Barrel Princess
Royal Delivery
Knight Minions Hog Rider Wizard Goblin Barrel Princess
Fireball
Minions Bomb Tower Hog Rider Wizard Goblin Barrel Princess
Poison
Minions Bomb Tower Wizard Princess
Lightning
Knight Bomb Tower Wizard
Rocket
Bomb Tower Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Goblin Barrel Princess Fireball Bomb Tower Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Minions Goblin Barrel Princess

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Hog Rider Goblin Barrel Princess Fireball Wizard
Minions
Knight Hog Rider
Fireball
Hog Rider Knight Princess
Bomb Tower
Hog Rider
Knight Minions Fireball Wizard Goblin Barrel Princess
Wizard
Knight Hog Rider
Goblin Barrel
Knight Hog Rider Princess
Princess
Knight Fireball Hog Rider Goblin Barrel

Defense Synergies 3 4

Knight
Minions Bomb Tower Princess Fireball Wizard
Minions
Knight
Fireball
Knight Bomb Tower Princess
Bomb Tower
Knight Fireball
Hog Rider
Wizard
Knight
Goblin Barrel
Princess
Knight Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Wizard
Bomb Tower Knight Minions
Bomb Tower Knight Minions
Bomb Tower Knight Minions
Fireball Bomb Tower Princess
Fireball Minions Bomb Tower
Minions Fireball Bomb Tower Wizard Princess
Fireball Bomb Tower
Minions Bomb Tower Princess
Knight
Minions Knight Fireball Bomb Tower Wizard Princess
Minions Fireball Wizard Princess
Bomb Tower Knight Minions Fireball Wizard
Fireball Bomb Tower Wizard Minions Princess
Knight Bomb Tower
Bomb Tower Fireball
Bomb Tower Wizard Knight Minions Fireball
Fireball Bomb Tower Knight Minions Wizard
Bomb Tower Wizard Knight Minions Fireball Princess
Bomb Tower
Wizard Knight Minions Fireball Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball
Fireball Knight Bomb Tower Wizard
Knight Minions Bomb Tower
Knight Fireball
Knight
Fireball Wizard Minions Bomb Tower Princess
Knight Minions Fireball Bomb Tower
Knight Bomb Tower
Knight Minions Fireball Bomb Tower
Knight Minions Bomb Tower
Fireball
Knight Fireball Bomb Tower Wizard
Wizard Fireball Bomb Tower Princess
Knight Minions Fireball Bomb Tower
Minions Fireball Bomb Tower Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight
Fireball Princess
Fireball
Knight Fireball
Fireball Wizard
Fireball Wizard Minions Princess
Wizard Princess
Fireball Wizard Princess
Fireball Wizard
Minions Fireball
Knight Fireball Wizard Princess
Fireball Wizard Princess
Knight Fireball Princess
Minions Fireball Princess
Princess Fireball
Fireball Wizard Princess
Fireball Wizard Princess
Fireball
Minions
Fireball Wizard Princess
Fireball Wizard Princess
Minions Fireball
Fireball Wizard Princess
Fireball
Fireball Wizard Princess
Fireball Wizard Princess
Fireball Wizard Princess
Fireball
Fireball Wizard Princess
Minions Fireball Wizard
Fireball
Fireball Wizard
Fireball Princess
Fireball Wizard Princess
Minions Fireball Princess
Fireball Wizard Princess
Fireball
Fireball Knight Wizard Princess
Fireball Wizard Princess
Fireball
Minions Fireball Princess
Fireball Princess
Fireball Princess

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