My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Giant Witch Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Minions Musketeer Witch
Zap
Minions Witch
Barbarian Barrel
Knight Musketeer Valkyrie Witch Executioner
The Log
Musketeer Witch
Earthquake
Witch
Arrows
Minions Witch
Royal Delivery
Knight Minions Musketeer Valkyrie Witch Executioner
Fireball
Minions Musketeer Witch Executioner
Poison
Minions Musketeer Witch Executioner
Lightning
Knight Musketeer Valkyrie Witch Executioner
Rocket
Musketeer Valkyrie Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Musketeer Valkyrie Giant Witch Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Minions Musketeer

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Knight
Knight
Minions Musketeer Executioner Arrows Witch
Minions
Knight Giant Valkyrie
Musketeer
Knight Valkyrie Giant
Valkyrie
Musketeer Minions Giant Witch Executioner
Giant
Arrows Minions Musketeer Valkyrie Witch Executioner
Witch
Knight Valkyrie Giant
Executioner
Knight Valkyrie Giant

Defense Synergies 5 6

Arrows
Knight Valkyrie
Knight
Minions Musketeer Executioner Arrows Witch
Minions
Knight Valkyrie Musketeer
Musketeer
Knight Valkyrie Minions
Valkyrie
Minions Musketeer Arrows Witch Executioner
Giant
Witch
Knight Valkyrie
Executioner
Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Musketeer Valkyrie Executioner
Knight Minions Musketeer Valkyrie Witch Executioner
Witch Knight Minions Musketeer Valkyrie Executioner
Witch Knight Minions Musketeer Valkyrie
Arrows Valkyrie
Arrows Minions Musketeer Valkyrie Executioner
Minions Musketeer Arrows Witch Executioner
Arrows Musketeer Valkyrie
Witch Minions Musketeer
Knight Musketeer Valkyrie
Minions Valkyrie Witch Executioner Arrows Knight Musketeer
Arrows Minions Musketeer Executioner Witch
Knight Minions Musketeer Valkyrie Witch
Valkyrie Executioner Arrows Minions Witch
Knight
Arrows Knight Minions Musketeer Valkyrie Witch Executioner
Arrows Knight Minions Musketeer Valkyrie Witch Executioner
Arrows Valkyrie Witch Executioner Knight Minions Musketeer
Musketeer
Valkyrie Arrows Knight Minions Musketeer Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Witch
Arrows Knight Musketeer Valkyrie Executioner
Knight Minions Musketeer Valkyrie Witch
Valkyrie Knight Musketeer
Knight Musketeer Valkyrie Witch Executioner
Arrows Executioner Minions Musketeer Witch
Knight Minions Musketeer Valkyrie Witch
Knight Valkyrie
Knight Minions Valkyrie Witch
Witch Musketeer
Knight Minions Musketeer Valkyrie Witch
Arrows Valkyrie
Knight Valkyrie Witch Executioner
Musketeer Valkyrie Witch Executioner
Witch Knight Minions Musketeer Valkyrie Executioner
Arrows Minions Valkyrie Executioner Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Valkyrie
Arrows Musketeer Executioner
Arrows
Arrows Knight Musketeer Valkyrie
Executioner Arrows Valkyrie
Arrows Executioner Minions Musketeer Witch
Arrows Musketeer Witch Executioner
Arrows Executioner
Arrows
Minions Musketeer
Arrows Knight Musketeer Valkyrie
Arrows Musketeer Executioner
Knight Musketeer Executioner
Arrows Minions Musketeer
Arrows Musketeer
Arrows Musketeer Witch Executioner
Arrows Musketeer Executioner
Arrows
Minions
Arrows Musketeer Executioner
Arrows Valkyrie Witch
Minions Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Valkyrie Witch Executioner
Witch
Arrows Musketeer Witch Executioner
Arrows Musketeer Witch
Arrows Musketeer
Arrows Musketeer Witch Executioner
Minions Musketeer Witch
Arrows Musketeer
Arrows
Arrows
Minions Musketeer Witch
Arrows Musketeer Witch Executioner
Arrows
Knight Musketeer Valkyrie Executioner
Arrows Musketeer Executioner
Arrows
Musketeer Executioner
Minions Musketeer Witch
Musketeer Witch Executioner
Musketeer Witch Executioner

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