My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Musketeer Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Battle Ram Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Miner
Giant Snowball
Minions Dart Goblin Musketeer Battle Ram Baby Dragon Miner
Zap
Minions Dart Goblin Battle Ram
Barbarian Barrel
Knight Dart Goblin Musketeer Battle Ram Electro Wizard
The Log
Dart Goblin Musketeer Battle Ram
Earthquake
Arrows
Minions Dart Goblin
Royal Delivery
Knight Minions Dart Goblin Musketeer Battle Ram Baby Dragon Miner Electro Wizard
Fireball
Minions Dart Goblin Musketeer Battle Ram Baby Dragon Electro Wizard
Poison
Minions Dart Goblin Musketeer Electro Wizard
Lightning
Knight Musketeer Battle Ram Baby Dragon Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Dart Goblin Miner Musketeer Battle Ram Baby Dragon Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Minions Dart Goblin Miner

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Dart Goblin Musketeer Battle Ram Baby Dragon Miner Electro Wizard
Minions
Knight Miner Battle Ram Baby Dragon
Dart Goblin
Knight Miner Battle Ram Baby Dragon
Musketeer
Knight Battle Ram Baby Dragon Miner
Battle Ram
Knight Minions Dart Goblin Musketeer Baby Dragon Electro Wizard
Baby Dragon
Knight Minions Dart Goblin Musketeer Battle Ram Miner Electro Wizard
Miner
Minions Dart Goblin Knight Musketeer Baby Dragon Electro Wizard
Electro Wizard
Knight Battle Ram Baby Dragon Miner

Defense Synergies 4 12

Knight
Minions Dart Goblin Musketeer Electro Wizard Baby Dragon
Minions
Knight Dart Goblin Musketeer Baby Dragon Electro Wizard
Dart Goblin
Knight Minions Musketeer Baby Dragon Miner Electro Wizard
Musketeer
Knight Minions Dart Goblin Baby Dragon Miner Electro Wizard
Battle Ram
Baby Dragon
Knight Minions Dart Goblin Musketeer
Miner
Dart Goblin Musketeer
Electro Wizard
Knight Minions Dart Goblin Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Dart Goblin Musketeer Baby Dragon Electro Wizard
Knight Minions Dart Goblin Musketeer Electro Wizard
Knight Minions Dart Goblin Musketeer Electro Wizard
Knight Minions Dart Goblin Musketeer Electro Wizard
Minions Dart Goblin Musketeer Baby Dragon Electro Wizard
Minions Dart Goblin Musketeer Electro Wizard Baby Dragon
Dart Goblin Musketeer Baby Dragon Electro Wizard
Minions Musketeer
Knight Dart Goblin Musketeer Miner Electro Wizard
Minions Dart Goblin Electro Wizard Knight Musketeer Baby Dragon
Minions Musketeer Dart Goblin Baby Dragon Electro Wizard
Knight Minions Musketeer Electro Wizard
Minions Dart Goblin Baby Dragon Electro Wizard
Knight Electro Wizard
Electro Wizard
Knight Minions Musketeer Electro Wizard
Knight Minions Dart Goblin Musketeer Baby Dragon Electro Wizard
Baby Dragon Knight Minions Dart Goblin Musketeer Electro Wizard
Dart Goblin Musketeer Electro Wizard
Knight Minions Dart Goblin Musketeer Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Electro Wizard
Electro Wizard Knight Musketeer Baby Dragon Miner
Knight Minions Musketeer Electro Wizard
Knight Musketeer Electro Wizard
Knight Musketeer
Minions Dart Goblin Musketeer Baby Dragon Electro Wizard
Knight Minions Dart Goblin Musketeer Electro Wizard
Knight
Electro Wizard Knight Minions Baby Dragon
Dart Goblin Musketeer
Knight Minions Dart Goblin Musketeer
Electro Wizard
Knight
Dart Goblin Musketeer Baby Dragon
Electro Wizard Knight Minions Dart Goblin Musketeer Baby Dragon
Minions Dart Goblin Musketeer Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Musketeer Baby Dragon
Dart Goblin Musketeer Baby Dragon Miner Electro Wizard
Dart Goblin Baby Dragon Miner
Knight Dart Goblin Musketeer
Baby Dragon
Minions Dart Goblin Musketeer Baby Dragon
Dart Goblin Musketeer Baby Dragon
Dart Goblin Baby Dragon
Miner Dart Goblin
Minions Musketeer Electro Wizard
Miner Knight Dart Goblin Musketeer Electro Wizard
Dart Goblin Musketeer Baby Dragon
Knight Dart Goblin Musketeer Baby Dragon Miner
Minions Dart Goblin Musketeer Baby Dragon
Dart Goblin Musketeer Baby Dragon
Dart Goblin Musketeer Baby Dragon
Dart Goblin Musketeer Baby Dragon
Minions
Dart Goblin Musketeer Baby Dragon Electro Wizard
Dart Goblin Baby Dragon Miner
Minions Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon
Baby Dragon
Miner Dart Goblin Musketeer Baby Dragon Electro Wizard
Musketeer Baby Dragon Miner
Miner Dart Goblin Musketeer Baby Dragon
Dart Goblin Musketeer Baby Dragon Electro Wizard
Electro Wizard Minions Dart Goblin Musketeer
Dart Goblin Musketeer Miner
Electro Wizard
Electro Wizard Minions Dart Goblin Musketeer
Dart Goblin Musketeer Baby Dragon Electro Wizard
Miner Knight Dart Goblin Musketeer Baby Dragon Electro Wizard
Dart Goblin Musketeer Baby Dragon
Dart Goblin Musketeer
Minions Dart Goblin Musketeer Baby Dragon Electro Wizard
Dart Goblin Musketeer Electro Wizard
Dart Goblin Musketeer Baby Dragon Miner Electro Wizard

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