My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Tesla Royal Giant Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Royal Giant Skeleton Army
Giant Snowball
Bomber Minions Skeleton Army
Zap
Bomber Minions Royal Giant Skeleton Army
Barbarian Barrel
Bomber Knight Tesla Valkyrie Wizard Skeleton Army
The Log
Bomber Royal Giant Skeleton Army
Earthquake
Bomber Tesla Skeleton Army
Arrows
Bomber Minions Skeleton Army
Royal Delivery
Bomber Knight Minions Valkyrie Wizard Skeleton Army
Fireball
Bomber Minions Tesla Wizard Skeleton Army
Poison
Bomber Minions Wizard Skeleton Army
Lightning
Knight Tesla Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Minions Skeleton Army Tesla Valkyrie Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Minions Skeleton Army

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Knight Minions Valkyrie
Knight
Minions Bomber Wizard
Minions
Knight Royal Giant Bomber Valkyrie
Tesla
Royal Giant
Bomber Minions Wizard
Valkyrie
Bomber Minions Wizard
Wizard
Knight Royal Giant Valkyrie
Skeleton Army

Defense Synergies 4 10

Bomber
Knight Tesla Valkyrie
Knight
Bomber Minions Tesla Wizard Skeleton Army
Minions
Knight Valkyrie Tesla
Tesla
Knight Bomber Minions Valkyrie Wizard Skeleton Army
Royal Giant
Valkyrie
Minions Bomber Tesla Wizard
Wizard
Knight Tesla Valkyrie Skeleton Army
Skeleton Army
Knight Tesla Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minions Tesla Valkyrie Wizard
Skeleton Army Bomber Knight Minions Tesla Valkyrie
Tesla Skeleton Army Bomber Knight Minions Valkyrie
Tesla Skeleton Army Bomber Knight Minions Valkyrie
Bomber Valkyrie Skeleton Army
Skeleton Army Bomber Minions Tesla Valkyrie
Minions Tesla Wizard
Tesla Valkyrie
Tesla Minions Skeleton Army
Knight Skeleton Army Bomber Tesla Valkyrie
Minions Valkyrie Skeleton Army Bomber Knight Tesla Wizard
Minions Tesla Wizard
Tesla Skeleton Army Bomber Knight Minions Valkyrie Wizard
Bomber Valkyrie Wizard Skeleton Army Minions Tesla
Skeleton Army Knight Tesla
Skeleton Army Tesla
Tesla Wizard Bomber Knight Minions Valkyrie Skeleton Army
Tesla Bomber Knight Minions Valkyrie Wizard Skeleton Army
Valkyrie Wizard Bomber Knight Minions Tesla
Tesla
Bomber Valkyrie Wizard Skeleton Army Knight Minions Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Tesla
Bomber Knight Tesla Valkyrie Wizard
Skeleton Army Knight Minions Valkyrie
Valkyrie Skeleton Army Knight Tesla
Knight Tesla Valkyrie Skeleton Army
Wizard Minions Tesla
Skeleton Army Knight Minions Tesla Valkyrie
Knight Tesla Valkyrie Skeleton Army
Knight Minions Valkyrie Skeleton Army
Tesla Skeleton Army
Knight Minions Tesla Valkyrie
Skeleton Army Valkyrie
Skeleton Army Knight Tesla Valkyrie Wizard
Wizard Bomber Tesla Valkyrie Skeleton Army
Tesla Skeleton Army Bomber Knight Minions Valkyrie
Minions Valkyrie Bomber Tesla Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Knight Valkyrie
Bomber Wizard Valkyrie
Wizard Minions
Bomber Wizard
Wizard
Wizard
Minions
Knight Valkyrie Wizard
Wizard
Knight
Minions
Bomber Wizard
Wizard
Bomber Minions
Bomber Wizard
Bomber Valkyrie Wizard
Minions
Wizard
Bomber Valkyrie Wizard
Wizard
Wizard
Wizard
Minions Wizard
Bomber Wizard
Wizard
Minions Skeleton Army
Wizard
Knight Valkyrie Wizard
Bomber Wizard
Minions

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