My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Royal Giant Skeleton Army
Giant Snowball
Bomber Minions Skeleton Army
Zap
Bomber Minions Royal Giant Skeleton Army
Barbarian Barrel
Bomber Knight Wizard Skeleton Army
The Log
Bomber Royal Giant Skeleton Army
Earthquake
Bomber Skeleton Army
Arrows
Bomber Minions Skeleton Army
Royal Delivery
Bomber Knight Minions Wizard Skeleton Army
Fireball
Bomber Minions Wizard Skeleton Army
Poison
Bomber Minions Wizard Skeleton Army
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Knight Minions Skeleton Army Fireball Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Knight Minions

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Knight Minions
Knight
Minions Bomber Fireball Wizard The Log
Minions
Knight Royal Giant Bomber
Royal Giant
Bomber Minions Fireball Wizard The Log
Fireball
Royal Giant Knight The Log
Wizard
Knight Royal Giant
Skeleton Army
The Log
Knight Royal Giant Fireball

Defense Synergies 3 9

Bomber
Knight The Log
Knight
Bomber Minions Fireball Wizard Skeleton Army The Log
Minions
Knight The Log
Royal Giant
Fireball
The Log Knight
Wizard
Knight Skeleton Army The Log
Skeleton Army
Knight Wizard The Log
The Log
Fireball Bomber Knight Minions Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minions Fireball Wizard The Log
Skeleton Army Bomber Knight Minions The Log
Skeleton Army Bomber Knight Minions
Skeleton Army Bomber Knight Minions
Bomber Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Bomber Minions
Minions Fireball Wizard
Fireball The Log
Minions Skeleton Army
Knight Skeleton Army Bomber
Minions Skeleton Army Bomber Knight Fireball Wizard The Log
Minions Fireball Wizard
Skeleton Army Bomber Knight Minions Fireball Wizard The Log
Bomber Fireball Wizard Skeleton Army Minions The Log
Skeleton Army Knight
Skeleton Army Fireball The Log
Wizard Bomber Knight Minions Fireball Skeleton Army
Fireball Bomber Knight Minions Wizard Skeleton Army The Log
Wizard The Log Bomber Knight Minions Fireball
Bomber Wizard Skeleton Army Knight Minions Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Fireball
Fireball Bomber Knight Wizard The Log
Skeleton Army Knight Minions The Log
Skeleton Army Knight Fireball The Log
Knight Skeleton Army
Fireball Wizard Minions
Skeleton Army Knight Minions Fireball
Knight Skeleton Army
Knight Minions Fireball Skeleton Army The Log
Skeleton Army
Knight Minions
Skeleton Army Fireball The Log
Skeleton Army Knight Fireball Wizard
Wizard Bomber Fireball Skeleton Army
Skeleton Army Bomber Knight Minions Fireball The Log
Minions Bomber Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log
Fireball The Log
Knight Fireball The Log
Bomber Fireball Wizard The Log
Fireball Wizard Minions
Bomber Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Minions Fireball
Knight Fireball Wizard The Log
Fireball Wizard
Knight Fireball The Log
Minions Fireball
Fireball The Log
Bomber Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Bomber Minions
Bomber Fireball Wizard The Log
Bomber Fireball Wizard The Log
Minions Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Bomber Fireball Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
Minions Fireball Wizard
Fireball
Bomber Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Minions Fireball Skeleton Army
Fireball Wizard
The Log Fireball
Fireball Knight Wizard
The Log Bomber Fireball Wizard
Fireball
Minions Fireball The Log
Fireball
Fireball The Log

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