My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Giant Goblin Barrel Skeleton Army
Giant Snowball
Bomber Minions Goblin Barrel Skeleton Army Baby Dragon
Zap
Bomber Minions Goblin Barrel Skeleton Army
Barbarian Barrel
Bomber Knight Goblin Barrel Skeleton Army
The Log
Bomber Goblin Barrel Skeleton Army
Earthquake
Bomber Goblin Barrel Skeleton Army
Arrows
Bomber Minions Goblin Barrel Skeleton Army
Royal Delivery
Bomber Knight Minions Goblin Barrel Skeleton Army Baby Dragon
Fireball
Bomber Minions Goblin Barrel Skeleton Army Baby Dragon
Poison
Bomber Minions Skeleton Army
Lightning
Knight Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Minions Goblin Barrel Skeleton Army Baby Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Minions

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Knight Minions Baby Dragon
Arrows
Giant Knight Goblin Barrel
Knight
Minions Goblin Barrel Baby Dragon Bomber Arrows
Minions
Knight Giant Bomber Baby Dragon
Giant
Bomber Arrows Minions Goblin Barrel Baby Dragon
Goblin Barrel
Knight Giant Arrows Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Knight Bomber Minions Giant Goblin Barrel

Defense Synergies 2 4

Bomber
Knight
Arrows
Knight
Knight
Bomber Minions Arrows Skeleton Army Baby Dragon
Minions
Knight Baby Dragon
Giant
Goblin Barrel
Skeleton Army
Knight
Baby Dragon
Knight Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minions Baby Dragon
Skeleton Army Bomber Knight Minions
Skeleton Army Bomber Knight Minions
Skeleton Army Bomber Knight Minions
Bomber Arrows Skeleton Army
Arrows Skeleton Army Bomber Minions Baby Dragon
Minions Arrows Baby Dragon
Arrows Baby Dragon
Minions Skeleton Army
Knight Skeleton Army Bomber
Minions Skeleton Army Bomber Arrows Knight Baby Dragon
Arrows Minions Baby Dragon
Skeleton Army Bomber Knight Minions
Bomber Skeleton Army Arrows Minions Baby Dragon
Skeleton Army Knight
Skeleton Army
Bomber Arrows Knight Minions Skeleton Army
Arrows Bomber Knight Minions Skeleton Army Baby Dragon
Arrows Baby Dragon Bomber Knight Minions
Bomber Skeleton Army Arrows Knight Minions Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army
Bomber Arrows Knight Baby Dragon
Skeleton Army Knight Minions
Skeleton Army Knight
Knight Skeleton Army
Arrows Minions Baby Dragon
Skeleton Army Knight Minions
Knight Skeleton Army
Knight Minions Skeleton Army Baby Dragon
Skeleton Army
Knight Minions
Skeleton Army Arrows
Skeleton Army Knight
Bomber Skeleton Army Baby Dragon
Skeleton Army Bomber Knight Minions Baby Dragon
Arrows Minions Bomber Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Knight
Bomber Arrows Baby Dragon
Arrows Minions Baby Dragon
Bomber Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Minions
Arrows Knight
Arrows Baby Dragon
Knight Baby Dragon
Arrows Minions Baby Dragon
Arrows Baby Dragon
Bomber Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bomber Minions
Bomber Arrows Baby Dragon
Bomber Arrows Baby Dragon
Minions Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Bomber Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Minions
Bomber Arrows
Arrows
Arrows
Minions Skeleton Army
Arrows Baby Dragon
Arrows
Knight Baby Dragon
Arrows Bomber Baby Dragon
Arrows
Minions Baby Dragon
Baby Dragon

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