My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minions Goblin Barrel
Giant Snowball
Bomber Archers Minions Barbarians Goblin Barrel
Zap
Bomber Archers Minions Goblin Barrel
Barbarian Barrel
Bomber Archers Knight Barbarians Goblin Barrel
The Log
Bomber Archers Barbarians Mini P.E.K.K.A Goblin Barrel
Earthquake
Bomber Archers Barbarians Goblin Barrel
Arrows
Bomber Archers Minions Goblin Barrel
Royal Delivery
Bomber Archers Knight Minions Barbarians Mini P.E.K.K.A Goblin Barrel
Fireball
Bomber Archers Minions Barbarians Goblin Barrel
Poison
Bomber Archers Minions Barbarians
Lightning
Knight Mini P.E.K.K.A
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Knight Minions Goblin Barrel Mini P.E.K.K.A Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Arrows Knight

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Minions Mini P.E.K.K.A
Archers
Knight Arrows Mini P.E.K.K.A
Arrows
Archers Knight Mini P.E.K.K.A Goblin Barrel
Knight
Archers Minions Goblin Barrel Bomber Arrows
Minions
Knight Bomber Mini P.E.K.K.A
Barbarians
Mini P.E.K.K.A
Bomber Archers Arrows Minions
Goblin Barrel
Knight Arrows

Defense Synergies 3 7

Bomber
Knight Mini P.E.K.K.A
Archers
Knight Minions Mini P.E.K.K.A
Arrows
Knight Barbarians Mini P.E.K.K.A
Knight
Bomber Archers Minions Arrows Mini P.E.K.K.A
Minions
Knight Archers
Barbarians
Arrows
Mini P.E.K.K.A
Bomber Archers Arrows Knight
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minions
Barbarians Mini P.E.K.K.A Bomber Knight Minions
Barbarians Mini P.E.K.K.A Bomber Archers Knight Minions
Barbarians Mini P.E.K.K.A Bomber Knight Minions
Bomber Arrows Barbarians Mini P.E.K.K.A
Arrows Bomber Archers Minions
Minions Archers Arrows
Arrows Barbarians
Barbarians Mini P.E.K.K.A Minions
Knight Bomber Archers Barbarians Mini P.E.K.K.A
Archers Minions Barbarians Bomber Arrows Knight
Arrows Minions Archers
Barbarians Mini P.E.K.K.A Bomber Knight Minions
Bomber Arrows Minions Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Knight
Barbarians Mini P.E.K.K.A
Barbarians Bomber Arrows Knight Minions Mini P.E.K.K.A
Arrows Bomber Archers Knight Minions Barbarians
Arrows Bomber Archers Knight Minions Barbarians
Barbarians Mini P.E.K.K.A
Bomber Archers Arrows Knight Minions Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Archers
Bomber Archers Arrows Knight Mini P.E.K.K.A
Barbarians Knight Minions Mini P.E.K.K.A
Mini P.E.K.K.A Knight Barbarians
Barbarians Knight Mini P.E.K.K.A
Arrows Archers Minions
Mini P.E.K.K.A Archers Knight Minions Barbarians
Mini P.E.K.K.A Knight Barbarians
Knight Minions Barbarians Mini P.E.K.K.A
Barbarians
Knight Minions Barbarians Mini P.E.K.K.A
Arrows Barbarians
Barbarians Mini P.E.K.K.A Knight
Bomber Archers Barbarians
Barbarians Bomber Archers Knight Minions Mini P.E.K.K.A
Arrows Minions Bomber Archers Barbarians Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight Barbarians
Bomber Arrows
Arrows Minions
Bomber Archers Arrows
Arrows
Arrows
Minions Mini P.E.K.K.A
Arrows Knight
Archers Arrows
Knight
Arrows Minions
Arrows
Bomber Arrows
Arrows
Arrows
Bomber Minions Mini P.E.K.K.A
Bomber Archers Arrows Mini P.E.K.K.A
Bomber Arrows
Minions
Arrows
Arrows Barbarians
Arrows Bomber
Arrows
Arrows
Arrows
Archers Arrows
Minions
Mini P.E.K.K.A
Bomber Arrows
Arrows
Arrows
Archers Minions Barbarians
Archers Arrows
Arrows
Knight Mini P.E.K.K.A
Arrows Bomber
Arrows
Minions

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