My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Barbarians Hog Rider Furnace
Zap
Minions Furnace
Barbarian Barrel
Knight Barbarians Furnace Ice Wizard
The Log
Barbarians Hog Rider Furnace
Earthquake
Barbarians Hog Rider Furnace
Arrows
Minions Furnace
Royal Delivery
Knight Minions Barbarians Hog Rider Ice Wizard
Fireball
Minions Barbarians Hog Rider Furnace Ice Wizard
Poison
Minions Barbarians Furnace Ice Wizard
Lightning
Knight Furnace Ice Wizard
Rocket
Barbarians Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Ice Wizard Fireball Hog Rider Furnace Freeze Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Minions Ice Wizard Fireball

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Hog Rider Fireball Furnace Ice Wizard
Minions
Knight Hog Rider
Barbarians
Hog Rider
Fireball
Hog Rider Knight Freeze
Hog Rider
Knight Minions Fireball Freeze Barbarians Furnace
Furnace
Knight Hog Rider
Freeze
Hog Rider Fireball
Ice Wizard
Knight

Defense Synergies 2 8

Knight
Minions Ice Wizard Fireball Furnace
Minions
Knight Freeze Ice Wizard
Barbarians
Furnace
Fireball
Knight Freeze Ice Wizard
Hog Rider
Furnace
Knight Barbarians Ice Wizard
Freeze
Minions Fireball
Ice Wizard
Knight Minions Fireball Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball
Barbarians Knight Minions Furnace Ice Wizard
Barbarians Furnace Knight Minions Freeze Ice Wizard
Barbarians Knight Minions Furnace Ice Wizard
Barbarians Fireball
Fireball Freeze Minions Furnace Ice Wizard
Minions Furnace Fireball Freeze Ice Wizard
Barbarians Fireball
Barbarians Minions Furnace Ice Wizard
Knight Barbarians Ice Wizard
Minions Barbarians Ice Wizard Knight Fireball Furnace Freeze
Minions Fireball Furnace Ice Wizard
Barbarians Furnace Knight Minions Fireball Freeze Ice Wizard
Fireball Minions Barbarians Furnace Freeze
Barbarians Knight Furnace
Barbarians Fireball Furnace Freeze
Barbarians Knight Minions Fireball Furnace
Fireball Knight Minions Barbarians Furnace Ice Wizard
Furnace Freeze Knight Minions Barbarians Fireball Ice Wizard
Barbarians
Knight Minions Barbarians Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Fireball Furnace
Fireball Knight
Barbarians Knight Minions Furnace
Knight Barbarians Fireball
Barbarians Knight
Fireball Furnace Minions Freeze Ice Wizard
Knight Minions Barbarians Fireball Furnace Ice Wizard
Knight Barbarians
Freeze Knight Minions Barbarians Fireball
Barbarians
Knight Minions Barbarians
Barbarians Fireball
Barbarians Knight Fireball
Barbarians Fireball Furnace
Barbarians Knight Minions Fireball Furnace Freeze
Minions Barbarians Fireball Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Freeze
Fireball Ice Wizard
Fireball
Knight Barbarians Fireball Freeze
Fireball Furnace
Fireball Minions Furnace Freeze Ice Wizard
Furnace
Fireball Freeze Ice Wizard
Fireball
Minions Fireball
Knight Fireball
Fireball
Knight Fireball
Minions Fireball Freeze
Fireball Furnace
Fireball Furnace
Fireball Furnace
Fireball Freeze
Minions
Fireball
Fireball
Minions Fireball
Fireball
Barbarians Fireball
Freeze Fireball Furnace Ice Wizard
Fireball Ice Wizard
Fireball
Fireball
Fireball Furnace Ice Wizard
Minions Fireball Freeze
Fireball
Fireball
Fireball Freeze
Fireball
Minions Barbarians Fireball Freeze
Fireball Ice Wizard
Freeze
Fireball
Fireball Knight
Fireball
Fireball
Minions Fireball Freeze
Fireball
Fireball Freeze

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