My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Elixir Collector Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Three Musketeers Miner
Giant Snowball
Skeletons Fire Spirit Minion Horde Three Musketeers Miner
Zap
Skeletons Fire Spirit Minion Horde Three Musketeers
Barbarian Barrel
Skeletons Fire Spirit Knight Three Musketeers
The Log
Skeletons Fire Spirit Three Musketeers
Earthquake
Skeletons Elixir Collector
Arrows
Skeletons Fire Spirit Minion Horde
Royal Delivery
Skeletons Fire Spirit Knight Minion Horde Three Musketeers Miner
Fireball
Minion Horde Elixir Collector Three Musketeers
Poison
Minion Horde Elixir Collector Three Musketeers
Lightning
Knight Elixir Collector Three Musketeers
Rocket
Minion Horde Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Elixir Collector Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Giant Snowball Knight Miner Minion Horde Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Giant Snowball Knight

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Miner Giant Snowball Knight Three Musketeers
Giant Snowball
Fire Spirit Knight Minion Horde Three Musketeers Miner
Knight
Three Musketeers Fire Spirit Giant Snowball Minion Horde Miner
Minion Horde
Miner Giant Snowball Knight
Elixir Collector
Three Musketeers
Knight Fire Spirit Giant Snowball Miner
Miner
Fire Spirit Minion Horde Giant Snowball Knight Three Musketeers

Defense Synergies 1 11

Skeletons
Fire Spirit Giant Snowball Knight Minion Horde
Fire Spirit
Knight Skeletons Giant Snowball
Giant Snowball
Skeletons Fire Spirit Knight Minion Horde Three Musketeers Miner
Knight
Fire Spirit Skeletons Giant Snowball Minion Horde Three Musketeers
Minion Horde
Skeletons Giant Snowball Knight
Elixir Collector
Three Musketeers
Giant Snowball Knight
Miner
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde
Minion Horde Skeletons Knight Three Musketeers
Minion Horde Three Musketeers Skeletons Fire Spirit Giant Snowball Knight
Minion Horde Three Musketeers Skeletons Knight
Skeletons Fire Spirit Giant Snowball
Giant Snowball Minion Horde Three Musketeers Fire Spirit
Minion Horde Three Musketeers Skeletons
Knight Skeletons Fire Spirit Giant Snowball Minion Horde Miner
Minion Horde Skeletons Giant Snowball Knight
Minion Horde Three Musketeers Giant Snowball
Minion Horde Skeletons Fire Spirit Giant Snowball Knight Three Musketeers
Fire Spirit Three Musketeers Giant Snowball Minion Horde
Knight Minion Horde Three Musketeers
Minion Horde Giant Snowball Three Musketeers
Minion Horde Three Musketeers Skeletons Knight
Fire Spirit Giant Snowball Knight Minion Horde Three Musketeers
Giant Snowball Fire Spirit Knight
Three Musketeers
Fire Spirit Giant Snowball Knight Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Giant Snowball
Giant Snowball Knight Miner
Skeletons Knight Minion Horde
Knight Minion Horde
Skeletons Knight Minion Horde Three Musketeers
Fire Spirit Skeletons Giant Snowball Minion Horde Three Musketeers
Skeletons Knight Minion Horde
Knight Minion Horde
Minion Horde Skeletons Giant Snowball Knight
Skeletons Minion Horde Three Musketeers
Knight Minion Horde
Giant Snowball
Skeletons Knight Minion Horde Three Musketeers
Minion Horde Three Musketeers
Skeletons Knight Minion Horde Three Musketeers
Giant Snowball Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde
Giant Snowball Miner
Minion Horde Miner
Knight
Fire Spirit Giant Snowball Minion Horde
Fire Spirit Giant Snowball Minion Horde
Fire Spirit Minion Horde
Fire Spirit Giant Snowball
Miner Giant Snowball
Fire Spirit Giant Snowball Minion Horde Three Musketeers
Miner Knight Minion Horde
Fire Spirit Giant Snowball
Fire Spirit Giant Snowball Knight Three Musketeers Miner
Minion Horde
Giant Snowball
Giant Snowball Minion Horde Three Musketeers
Minion Horde Three Musketeers
Giant Snowball Three Musketeers
Minion Horde
Fire Spirit Giant Snowball Three Musketeers
Fire Spirit Giant Snowball Miner
Minion Horde
Giant Snowball
Giant Snowball Minion Horde
Giant Snowball Fire Spirit
Minion Horde
Miner Giant Snowball
Giant Snowball Miner
Miner
Fire Spirit Giant Snowball Minion Horde
Giant Snowball Minion Horde
Giant Snowball Minion Horde
Giant Snowball Minion Horde Miner
Giant Snowball Minion Horde
Minion Horde
Giant Snowball
Minion Horde Fire Spirit
Fire Spirit Giant Snowball Three Musketeers
Miner Knight Minion Horde Three Musketeers
Giant Snowball
Giant Snowball
Minion Horde Three Musketeers
Giant Snowball Minion Horde
Giant Snowball
Giant Snowball Miner

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