My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Miner
Giant Snowball
Minions Goblin Gang Miner Princess
Zap
Minions Goblin Gang Inferno Tower Princess
Barbarian Barrel
Knight Goblin Gang Inferno Tower Princess
The Log
Goblin Gang Princess
Earthquake
Goblin Gang Inferno Tower
Arrows
Minions Goblin Gang Princess
Royal Delivery
Knight Minions Goblin Gang Miner Princess
Fireball
Minions Goblin Gang Inferno Tower Princess
Poison
Minions Goblin Gang Inferno Tower Princess
Lightning
Knight Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Minions Goblin Gang Miner Princess Fireball Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Minions Goblin Gang

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Goblin Gang Princess Fireball The Log Miner
Minions
Knight Miner
Goblin Gang
Knight Miner Princess
Fireball
Knight The Log Miner Princess
Inferno Tower
The Log
Knight Fireball Miner Princess
Miner
Minions Goblin Gang Knight Fireball The Log
Princess
Knight Goblin Gang Fireball The Log

Defense Synergies 7 13

Knight
Minions Goblin Gang Inferno Tower Princess Fireball The Log
Minions
Knight Inferno Tower The Log
Goblin Gang
Knight Inferno Tower The Log Miner Princess
Fireball
The Log Knight Inferno Tower Miner Princess
Inferno Tower
Knight Goblin Gang The Log Minions Fireball Princess
The Log
Fireball Inferno Tower Knight Minions Goblin Gang Miner Princess
Miner
Goblin Gang Fireball The Log
Princess
Knight Goblin Gang Fireball Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Inferno Tower The Log
Inferno Tower Knight Minions Goblin Gang The Log
Goblin Gang Inferno Tower Knight Minions
Inferno Tower Knight Minions Goblin Gang
Fireball The Log Princess
Goblin Gang Fireball The Log Minions
Minions Inferno Tower Goblin Gang Fireball Princess
Fireball Inferno Tower The Log
Inferno Tower Minions Goblin Gang Princess
Knight Goblin Gang Inferno Tower Miner
Minions Goblin Gang Knight Fireball The Log Princess
Minions Inferno Tower Goblin Gang Fireball Princess
Inferno Tower Knight Minions Goblin Gang Fireball The Log
Fireball Minions Goblin Gang The Log Princess
Inferno Tower Knight Goblin Gang
Inferno Tower Goblin Gang Fireball The Log
Knight Minions Goblin Gang Fireball Inferno Tower
Fireball Knight Minions Goblin Gang The Log
The Log Knight Minions Fireball Princess
Inferno Tower
Goblin Gang Knight Minions Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Inferno Tower
Fireball Knight Goblin Gang The Log Miner
Goblin Gang Knight Minions Inferno Tower The Log
Goblin Gang Knight Fireball Inferno Tower The Log
Inferno Tower Knight Goblin Gang
Fireball Minions Goblin Gang Princess
Goblin Gang Knight Minions Fireball Inferno Tower
Inferno Tower Knight
Knight Minions Fireball Inferno Tower The Log
Inferno Tower Goblin Gang
Knight Minions Inferno Tower
Fireball The Log
Knight Goblin Gang Fireball Inferno Tower
Fireball Princess
Goblin Gang Inferno Tower Knight Minions Fireball The Log
Minions Fireball Inferno Tower The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight The Log
Fireball The Log Miner Princess
Fireball The Log Miner
Knight Fireball The Log
Fireball The Log
Fireball Minions Princess
The Log Princess
Fireball The Log Princess
Fireball The Log Miner
Minions Goblin Gang Fireball
Miner Knight Fireball The Log Princess
Fireball Princess
Knight Fireball The Log Miner Princess
Minions Fireball Princess
Princess Fireball The Log
Fireball The Log Princess
Fireball The Log Princess
Fireball
Minions
Fireball The Log Princess
Fireball The Log Miner Princess
Minions Fireball The Log
Fireball Princess
The Log
Fireball The Log
The Log Fireball Princess
Fireball The Log Miner Princess
Fireball The Log Miner Princess
Fireball Miner The Log
Fireball Princess
Minions Fireball
Fireball
Fireball The Log Miner
Fireball Princess
Fireball The Log Princess
Minions Goblin Gang Fireball Princess
Fireball Princess
The Log Fireball
Fireball Miner Knight Goblin Gang Princess
The Log Fireball Princess
Fireball
Minions Goblin Gang Fireball The Log Princess
Fireball Princess
Fireball The Log Miner Princess

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