My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Miner
Giant Snowball
Minions Musketeer Guards Miner
Zap
Minions Guards
Barbarian Barrel
Knight Tesla Musketeer Guards
The Log
Musketeer Guards
Earthquake
Tesla Guards
Arrows
Minions Guards
Royal Delivery
Knight Minions Musketeer Guards Miner
Fireball
Minions Tesla Musketeer
Poison
Minions Musketeer Guards
Lightning
Knight Tesla Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Guards Miner Tesla Fireball Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Guards

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Knight Miner
Knight
Minions Musketeer Arrows Fireball Miner
Minions
Knight Miner
Tesla
Fireball
Arrows Knight Miner
Musketeer
Knight Miner
Guards
Miner
Miner
Minions Guards Arrows Knight Fireball Musketeer

Defense Synergies 5 11

Arrows
Knight Tesla Fireball
Knight
Minions Tesla Musketeer Arrows Fireball
Minions
Knight Tesla Musketeer
Tesla
Knight Musketeer Arrows Minions Fireball Guards
Fireball
Arrows Knight Tesla Musketeer Miner
Musketeer
Knight Tesla Guards Minions Fireball Miner
Guards
Musketeer Tesla
Miner
Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Tesla Fireball Musketeer
Knight Minions Tesla Musketeer
Tesla Knight Minions Musketeer
Tesla Knight Minions Musketeer Guards
Arrows Fireball
Arrows Fireball Minions Tesla Musketeer Guards
Minions Tesla Musketeer Arrows Fireball
Arrows Tesla Fireball Musketeer
Tesla Minions Musketeer
Knight Guards Tesla Musketeer Miner
Minions Guards Arrows Knight Tesla Fireball Musketeer
Arrows Minions Tesla Musketeer Fireball
Tesla Knight Minions Fireball Musketeer Guards
Fireball Arrows Minions Tesla Guards
Knight Tesla
Tesla Fireball
Tesla Arrows Knight Minions Fireball Musketeer
Arrows Tesla Fireball Knight Minions Musketeer Guards
Arrows Knight Minions Tesla Fireball Musketeer Guards
Tesla Musketeer
Arrows Knight Minions Tesla Fireball Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Tesla Fireball
Fireball Arrows Knight Tesla Musketeer Miner
Guards Knight Minions Musketeer
Guards Knight Tesla Fireball Musketeer
Knight Tesla Musketeer Guards
Arrows Fireball Minions Tesla Musketeer
Guards Knight Minions Tesla Fireball Musketeer
Knight Tesla
Knight Minions Fireball
Tesla Musketeer Guards
Knight Minions Tesla Musketeer Guards
Arrows Fireball Guards
Knight Tesla Fireball Guards
Tesla Fireball Musketeer
Tesla Guards Knight Minions Fireball Musketeer
Arrows Minions Tesla Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Musketeer Guards
Arrows Fireball Musketeer Miner
Arrows Fireball Miner
Arrows Knight Fireball Musketeer Guards
Fireball Arrows
Arrows Fireball Minions Musketeer
Arrows Musketeer
Arrows Fireball
Arrows Fireball Miner
Minions Fireball Musketeer Guards
Miner Arrows Knight Fireball Musketeer
Fireball Arrows Musketeer
Knight Fireball Musketeer Miner
Arrows Minions Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Minions
Arrows Fireball Musketeer
Arrows Fireball Miner
Minions Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Miner Musketeer
Fireball Arrows Musketeer Miner
Fireball Miner Arrows Musketeer
Arrows Fireball Musketeer
Minions Fireball Musketeer Guards
Fireball
Arrows Fireball Musketeer Miner
Arrows Fireball
Arrows Fireball
Minions Fireball Musketeer Guards
Fireball Arrows Musketeer
Arrows Fireball
Fireball Miner Knight Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Musketeer
Minions Fireball Musketeer Guards
Fireball Musketeer
Fireball Musketeer Miner

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