My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Baby Dragon Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner Inferno Dragon Sparky
Giant Snowball
Mega Minion Hog Rider Baby Dragon Miner Inferno Dragon
Zap
Inferno Dragon Sparky
Barbarian Barrel
Knight Sparky
The Log
Hog Rider Sparky
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Mega Minion Hog Rider Baby Dragon Miner Inferno Dragon Sparky
Fireball
Mega Minion Hog Rider Baby Dragon Inferno Dragon Sparky
Poison
Mega Minion Sparky
Lightning
Knight Mega Minion Baby Dragon Inferno Dragon Sparky
Rocket
Hog Rider Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Baby Dragon Miner Inferno Dragon Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Mega Minion Miner Hog Rider Baby Dragon Inferno Dragon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Mega Minion Miner

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Sparky Knight Mega Minion Miner
Knight
Mega Minion Hog Rider Baby Dragon Arrows Miner Sparky
Mega Minion
Knight Arrows Baby Dragon Miner Sparky
Hog Rider
Arrows Knight Baby Dragon
Baby Dragon
Knight Mega Minion Hog Rider Miner Inferno Dragon Sparky
Miner
Arrows Knight Mega Minion Baby Dragon Inferno Dragon Sparky
Inferno Dragon
Baby Dragon Miner
Sparky
Arrows Knight Mega Minion Baby Dragon Miner

Defense Synergies 1 9

Arrows
Knight Mega Minion Sparky
Knight
Mega Minion Arrows Baby Dragon Sparky
Mega Minion
Knight Arrows Baby Dragon Miner Sparky
Hog Rider
Baby Dragon
Knight Mega Minion Inferno Dragon
Miner
Mega Minion
Inferno Dragon
Baby Dragon
Sparky
Arrows Knight Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Baby Dragon Sparky
Inferno Dragon Sparky Knight Mega Minion
Sparky Knight Mega Minion Inferno Dragon
Inferno Dragon Sparky Knight Mega Minion
Arrows Sparky
Arrows Mega Minion Baby Dragon
Mega Minion Inferno Dragon Arrows Baby Dragon
Arrows Baby Dragon Sparky
Inferno Dragon Sparky
Knight Miner Sparky
Arrows Knight Mega Minion Baby Dragon
Arrows Mega Minion Inferno Dragon Baby Dragon
Sparky Knight
Sparky Arrows Mega Minion Baby Dragon
Inferno Dragon Sparky Knight
Inferno Dragon Sparky
Sparky Arrows Knight
Arrows Knight Mega Minion Baby Dragon
Arrows Baby Dragon Knight Mega Minion Inferno Dragon
Sparky Inferno Dragon
Arrows Knight Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Sparky
Arrows Knight Mega Minion Baby Dragon Miner Inferno Dragon
Knight Sparky
Knight Sparky
Knight Inferno Dragon Sparky
Arrows Baby Dragon
Sparky Knight Mega Minion
Knight Inferno Dragon Sparky
Knight Mega Minion Baby Dragon Inferno Dragon Sparky
Mega Minion Inferno Dragon Sparky
Inferno Dragon Knight Mega Minion Sparky
Arrows
Knight Sparky
Baby Dragon Sparky
Sparky Knight Mega Minion Baby Dragon Inferno Dragon
Arrows Mega Minion Baby Dragon Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon Sparky
Arrows Baby Dragon Miner
Arrows Baby Dragon Miner Sparky
Arrows Knight Sparky
Arrows Baby Dragon Sparky
Arrows Mega Minion Baby Dragon
Arrows Baby Dragon Sparky
Arrows Baby Dragon
Arrows Miner
Sparky
Miner Arrows Knight Sparky
Arrows Baby Dragon
Knight Baby Dragon Miner Sparky
Arrows Baby Dragon
Arrows Baby Dragon Sparky
Arrows Baby Dragon Sparky
Arrows Baby Dragon Sparky
Arrows Sparky
Sparky
Arrows Mega Minion Baby Dragon Sparky
Arrows Baby Dragon Miner
Baby Dragon Sparky
Arrows
Sparky
Arrows Baby Dragon
Arrows Baby Dragon Sparky
Mega Minion Inferno Dragon
Arrows Miner Baby Dragon Sparky
Arrows Baby Dragon Miner Sparky
Miner Arrows Baby Dragon Sparky
Arrows Baby Dragon Sparky
Mega Minion
Mega Minion Sparky
Arrows Miner Sparky
Arrows Sparky
Sparky
Arrows Sparky
Arrows Mega Minion Baby Dragon
Arrows
Miner Knight Mega Minion Baby Dragon Sparky
Arrows Baby Dragon
Arrows Sparky
Mega Minion Sparky
Baby Dragon Sparky
Baby Dragon Miner Sparky

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