My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Elixir Collector Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion
Zap
Barbarian Barrel
Knight Electro Wizard
The Log
Mini P.E.K.K.A
Earthquake
Elixir Collector
Arrows
Royal Delivery
Knight Mega Minion Mini P.E.K.K.A Electro Wizard
Fireball
Mega Minion Elixir Collector Electro Wizard
Poison
Mega Minion Elixir Collector Electro Wizard
Lightning
Knight Mega Minion Mini P.E.K.K.A Elixir Collector Electro Wizard
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Mini P.E.K.K.A Elixir Collector Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Mega Minion Fireball Mini P.E.K.K.A Electro Wizard Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Mega Minion Fireball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mega Minion Fireball The Log Electro Wizard
Mega Minion
Knight Golem Fireball
Fireball
Golem Knight Mega Minion The Log Electro Wizard
Mini P.E.K.K.A
Golem The Log Electro Wizard
Elixir Collector
Golem
Mega Minion Fireball Mini P.E.K.K.A The Log Electro Wizard
The Log
Knight Fireball Mini P.E.K.K.A Golem
Electro Wizard
Knight Fireball Mini P.E.K.K.A Golem

Defense Synergies 5 8

Knight
Mega Minion Electro Wizard Fireball Mini P.E.K.K.A The Log
Mega Minion
Knight The Log Electro Wizard
Fireball
The Log Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Knight Fireball
Elixir Collector
Golem
The Log
Fireball Mini P.E.K.K.A Knight Mega Minion Electro Wizard
Electro Wizard
Knight Mini P.E.K.K.A Mega Minion Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Fireball The Log Electro Wizard
Mini P.E.K.K.A Knight Mega Minion The Log Electro Wizard
Mini P.E.K.K.A Knight Mega Minion Electro Wizard
Mini P.E.K.K.A Knight Mega Minion Electro Wizard
Fireball Mini P.E.K.K.A The Log
Fireball The Log Mega Minion Electro Wizard
Mega Minion Electro Wizard Fireball
Fireball The Log Electro Wizard
Mini P.E.K.K.A
Knight Mini P.E.K.K.A Electro Wizard
Electro Wizard Knight Mega Minion Fireball The Log
Mega Minion Fireball Electro Wizard
Mini P.E.K.K.A Knight Fireball The Log Electro Wizard
Fireball Mega Minion Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Fireball Mini P.E.K.K.A The Log Electro Wizard
Knight Fireball Mini P.E.K.K.A Electro Wizard
Fireball Knight Mega Minion The Log Electro Wizard
The Log Knight Mega Minion Fireball Electro Wizard
Mini P.E.K.K.A Electro Wizard
Knight Fireball Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Fireball Electro Wizard
Fireball Electro Wizard Knight Mega Minion Mini P.E.K.K.A The Log
Knight Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Knight Fireball The Log Electro Wizard
Knight Mini P.E.K.K.A
Fireball Electro Wizard
Mini P.E.K.K.A Knight Mega Minion Fireball Electro Wizard
Mini P.E.K.K.A Knight
Electro Wizard Knight Mega Minion Fireball Mini P.E.K.K.A The Log
Mega Minion
Knight Mega Minion Mini P.E.K.K.A
Fireball The Log Electro Wizard
Mini P.E.K.K.A Knight Fireball
Fireball
Electro Wizard Knight Mega Minion Fireball Mini P.E.K.K.A The Log
Mega Minion Fireball Mini P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log Electro Wizard
Fireball The Log
Knight Fireball The Log
Fireball The Log
Fireball Mega Minion
The Log
Fireball The Log
Fireball The Log
Fireball Mini P.E.K.K.A Electro Wizard
Knight Fireball The Log Electro Wizard
Fireball
Knight Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Mega Minion
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Electro Wizard
Electro Wizard Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Fireball
Fireball Mega Minion Electro Wizard
The Log Fireball
Fireball Knight Mega Minion Mini P.E.K.K.A Electro Wizard
The Log Fireball
Fireball
Mega Minion
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard

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