My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Valkyrie Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Mega Minion
Zap
Barbarian Barrel
Knight Valkyrie Executioner
The Log
Earthquake
Arrows
Royal Delivery
Knight Mega Minion Valkyrie Executioner
Fireball
Mega Minion Executioner
Poison
Mega Minion Executioner
Lightning
Knight Mega Minion Valkyrie Executioner
Rocket
Valkyrie Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Rocket Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Valkyrie Rocket Rage Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Mega Minion Fireball Valkyrie Giant Executioner Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Mega Minion Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mega Minion Executioner Fireball
Mega Minion
Knight Giant Fireball Valkyrie
Fireball
Knight Mega Minion Giant
Valkyrie
Mega Minion Giant Executioner
Giant
Mega Minion Rage Fireball Valkyrie Rocket Executioner
Rocket
Giant
Rage
Giant
Executioner
Knight Valkyrie Giant

Defense Synergies 2 4

Knight
Mega Minion Executioner Fireball
Mega Minion
Knight Valkyrie
Fireball
Knight Valkyrie
Valkyrie
Mega Minion Fireball Executioner
Giant
Rocket
Rage
Executioner
Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Mega Minion Fireball Valkyrie Executioner
Knight Mega Minion Valkyrie Executioner
Rocket Knight Mega Minion Valkyrie Executioner
Knight Mega Minion Valkyrie
Fireball Valkyrie Rocket
Fireball Mega Minion Valkyrie Executioner
Mega Minion Rocket Fireball Executioner
Rocket Fireball Valkyrie
Knight Valkyrie
Valkyrie Executioner Knight Mega Minion Fireball
Mega Minion Executioner Fireball
Knight Fireball Valkyrie Rocket
Fireball Valkyrie Rocket Executioner Mega Minion
Knight
Rocket Fireball
Knight Fireball Valkyrie Executioner
Fireball Knight Mega Minion Valkyrie Executioner
Valkyrie Executioner Knight Mega Minion Fireball
Valkyrie Knight Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Fireball
Fireball Knight Mega Minion Valkyrie Rocket Executioner
Knight Valkyrie Rocket
Valkyrie Rocket Knight Fireball
Knight Valkyrie Executioner
Fireball Rocket Executioner
Rocket Knight Mega Minion Fireball Valkyrie
Knight Valkyrie
Rocket Knight Mega Minion Fireball Valkyrie
Mega Minion
Knight Mega Minion Valkyrie
Rocket Fireball Valkyrie
Rocket Knight Fireball Valkyrie Executioner
Fireball Valkyrie Executioner
Knight Mega Minion Fireball Valkyrie Rocket Executioner
Valkyrie Executioner Mega Minion Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie Rocket
Fireball Executioner
Rocket Fireball
Knight Fireball Valkyrie Rocket
Fireball Rocket Executioner Valkyrie
Fireball Executioner Mega Minion Rocket
Executioner
Fireball Executioner
Fireball
Rocket Fireball
Rocket Knight Fireball Valkyrie
Fireball Rocket Executioner
Rocket Knight Fireball Executioner
Fireball Rocket
Fireball
Rocket Fireball Executioner
Fireball Rocket Executioner
Fireball Rocket
Rocket
Rocket Mega Minion Fireball Executioner
Rocket Fireball Valkyrie
Rocket Fireball
Rocket Fireball
Rocket
Rocket Fireball
Fireball Valkyrie Executioner
Mega Minion
Fireball Executioner
Fireball
Fireball Rocket
Fireball Executioner
Rocket Mega Minion Fireball
Mega Minion Fireball
Fireball Rocket
Rocket Fireball
Rocket Fireball
Fireball Rocket
Fireball Rocket Mega Minion Executioner
Fireball
Fireball Knight Mega Minion Valkyrie Rocket Executioner
Fireball Executioner
Rocket Fireball
Mega Minion Executioner
Fireball Rocket
Fireball Rocket Executioner
Fireball Rocket Executioner

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