My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Missing cards in your collection

Fisherman Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Hut Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Minion Horde Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider Skeleton Army
Giant Snowball
Goblin Gang Minion Horde Hog Rider Goblin Hut Skeleton Army Lumberjack
Zap
Goblin Gang Minion Horde Goblin Hut Skeleton Army
Barbarian Barrel
Knight Goblin Gang Goblin Hut Wizard Skeleton Army Lumberjack
The Log
Goblin Gang Hog Rider Goblin Hut Skeleton Army Lumberjack
Earthquake
Goblin Gang Hog Rider Goblin Hut Skeleton Army
Arrows
Goblin Gang Minion Horde Goblin Hut Skeleton Army
Royal Delivery
Knight Goblin Gang Minion Horde Hog Rider Goblin Hut Wizard Skeleton Army Lumberjack
Fireball
Goblin Gang Minion Horde Hog Rider Goblin Hut Wizard Skeleton Army Lumberjack
Poison
Goblin Gang Minion Horde Goblin Hut Wizard Skeleton Army
Lightning
Knight Goblin Hut Wizard Lumberjack
Rocket
Minion Horde Hog Rider Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Skeleton Army Hog Rider Lumberjack Minion Horde Goblin Hut Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Skeleton Army Hog Rider

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Minion Horde Goblin Hut Wizard Lumberjack
Goblin Gang
Knight Hog Rider Goblin Hut
Minion Horde
Knight Hog Rider Lumberjack
Hog Rider
Knight Goblin Gang Minion Horde Goblin Hut Wizard Lumberjack
Goblin Hut
Knight Goblin Gang Hog Rider Lumberjack
Wizard
Knight Hog Rider Lumberjack
Skeleton Army
Lumberjack
Knight Minion Horde Hog Rider Goblin Hut Wizard

Defense Synergies 1 14

Knight
Goblin Gang Minion Horde Goblin Hut Wizard Skeleton Army Lumberjack
Goblin Gang
Knight Goblin Hut Skeleton Army Lumberjack
Minion Horde
Knight
Hog Rider
Goblin Hut
Knight Goblin Gang Wizard Skeleton Army Lumberjack
Wizard
Knight Goblin Hut Skeleton Army Lumberjack
Skeleton Army
Knight Goblin Gang Goblin Hut Wizard Lumberjack
Lumberjack
Knight Goblin Gang Goblin Hut Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Goblin Hut Wizard
Minion Horde Skeleton Army Lumberjack Knight Goblin Gang Goblin Hut
Goblin Gang Minion Horde Goblin Hut Skeleton Army Lumberjack Knight
Minion Horde Goblin Hut Skeleton Army Lumberjack Knight Goblin Gang
Skeleton Army Lumberjack
Goblin Gang Skeleton Army Lumberjack
Minion Horde Goblin Gang Goblin Hut Wizard
Minion Horde Goblin Gang Goblin Hut Skeleton Army Lumberjack
Knight Goblin Gang Skeleton Army Minion Horde Lumberjack
Goblin Gang Minion Horde Skeleton Army Knight Goblin Hut Wizard Lumberjack
Minion Horde Goblin Gang Goblin Hut Wizard
Minion Horde Goblin Hut Skeleton Army Lumberjack Knight Goblin Gang Wizard
Wizard Skeleton Army Goblin Gang Minion Horde Goblin Hut Lumberjack
Skeleton Army Knight Goblin Gang Minion Horde Goblin Hut Lumberjack
Minion Horde Skeleton Army Goblin Gang Goblin Hut Lumberjack
Minion Horde Wizard Knight Goblin Gang Goblin Hut Skeleton Army Lumberjack
Knight Goblin Gang Minion Horde Goblin Hut Wizard Skeleton Army Lumberjack
Wizard Knight Goblin Hut Lumberjack
Goblin Hut Lumberjack
Goblin Gang Wizard Skeleton Army Knight Minion Horde Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Lumberjack Goblin Hut
Knight Goblin Gang Wizard Lumberjack
Goblin Gang Skeleton Army Lumberjack Knight Minion Horde Goblin Hut
Goblin Gang Skeleton Army Lumberjack Knight Minion Horde
Knight Goblin Gang Minion Horde Goblin Hut Skeleton Army Lumberjack
Wizard Goblin Gang Minion Horde Goblin Hut
Goblin Gang Skeleton Army Knight Minion Horde Goblin Hut Lumberjack
Knight Minion Horde Skeleton Army Lumberjack
Minion Horde Knight Goblin Hut Skeleton Army
Goblin Gang Minion Horde Goblin Hut Skeleton Army
Knight Minion Horde Goblin Hut Lumberjack
Skeleton Army
Skeleton Army Knight Goblin Gang Minion Horde Wizard Lumberjack
Wizard Minion Horde Skeleton Army
Goblin Gang Goblin Hut Skeleton Army Knight Minion Horde Lumberjack
Minion Horde Goblin Hut Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde
Minion Horde Goblin Hut
Knight
Wizard Minion Horde
Wizard Minion Horde
Minion Horde Wizard
Wizard
Wizard
Goblin Gang Minion Horde Lumberjack
Knight Minion Horde Wizard
Wizard
Knight Goblin Hut
Minion Horde
Goblin Hut
Minion Horde Goblin Hut Wizard
Minion Horde Goblin Hut Wizard
Minion Horde
Wizard
Wizard
Minion Horde
Wizard
Minion Horde
Wizard
Minion Horde
Wizard
Wizard
Minion Horde Wizard
Minion Horde Goblin Hut Wizard
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Goblin Gang Goblin Hut Skeleton Army
Wizard
Knight Goblin Gang Minion Horde Wizard Lumberjack
Wizard
Minion Horde
Goblin Gang Minion Horde

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