My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Mega Minion Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Miner Bandit
Giant Snowball
Mega Minion Miner Lumberjack
Zap
Royal Giant Bandit
Barbarian Barrel
Knight Bandit Lumberjack
The Log
Royal Giant Bandit Lumberjack
Earthquake
Arrows
Royal Delivery
Knight Mega Minion Miner Bandit Lumberjack
Fireball
Mega Minion Bandit Lumberjack
Poison
Mega Minion
Lightning
Knight Mega Minion Bandit Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Poison Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Mega Minion Miner Bandit Fireball Poison Lumberjack Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Mega Minion Miner Bandit

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mega Minion Fireball Poison Miner Lumberjack
Royal Giant
Fireball Poison Miner Mega Minion Bandit Lumberjack
Mega Minion
Knight Royal Giant Fireball Poison Miner
Fireball
Royal Giant Knight Mega Minion Miner
Poison
Royal Giant Miner Knight Mega Minion
Miner
Royal Giant Poison Knight Mega Minion Fireball Bandit Lumberjack
Bandit
Royal Giant Miner Lumberjack
Lumberjack
Knight Royal Giant Miner Bandit

Defense Synergies 1 10

Knight
Mega Minion Fireball Poison Lumberjack
Royal Giant
Mega Minion
Knight Miner Bandit Lumberjack
Fireball
Knight Miner Bandit Lumberjack
Poison
Knight
Miner
Mega Minion Fireball
Bandit
Mega Minion Fireball Lumberjack
Lumberjack
Knight Mega Minion Fireball Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Fireball
Lumberjack Knight Mega Minion Bandit
Lumberjack Knight Mega Minion Bandit
Lumberjack Knight Mega Minion Bandit
Fireball Poison Lumberjack
Fireball Mega Minion Bandit Lumberjack
Mega Minion Fireball Poison
Fireball Poison Bandit
Lumberjack
Knight Miner Bandit Lumberjack
Poison Knight Mega Minion Fireball Bandit Lumberjack
Mega Minion Fireball Poison
Lumberjack Knight Fireball Bandit
Fireball Mega Minion Poison Lumberjack
Knight Bandit Lumberjack
Fireball Bandit Lumberjack
Knight Fireball Poison Lumberjack
Fireball Knight Mega Minion Bandit Lumberjack
Poison Knight Mega Minion Fireball Bandit Lumberjack
Lumberjack
Knight Fireball Poison Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Fireball Bandit
Fireball Poison Bandit Knight Mega Minion Miner Lumberjack
Bandit Lumberjack Knight
Lumberjack Knight Fireball Bandit
Knight Bandit Lumberjack
Fireball Poison
Knight Mega Minion Fireball Bandit Lumberjack
Knight Lumberjack
Knight Mega Minion Fireball Poison Bandit
Mega Minion
Knight Mega Minion Lumberjack
Fireball Poison
Knight Fireball Bandit Lumberjack
Fireball
Knight Mega Minion Fireball Poison Lumberjack
Poison Mega Minion Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Knight Bandit
Fireball Poison Miner Bandit
Fireball Poison Miner Bandit
Knight Fireball Poison
Fireball Poison
Fireball Poison Mega Minion
Poison
Fireball Poison
Fireball Poison Miner Bandit
Fireball Poison Lumberjack
Poison Miner Knight Fireball Bandit
Fireball Poison
Poison Knight Fireball Miner Bandit
Fireball Poison Bandit
Fireball Poison
Fireball Poison Bandit
Fireball Poison Bandit
Fireball Poison
Mega Minion Fireball Poison Bandit
Fireball Poison Miner
Fireball Poison
Fireball Poison
Fireball Poison
Poison Fireball
Mega Minion
Fireball Poison Miner Bandit
Fireball Poison Miner Bandit
Fireball Poison Miner Bandit
Poison Fireball
Mega Minion Fireball Poison
Mega Minion Fireball
Poison Fireball Miner Bandit
Fireball Poison
Fireball Poison
Fireball Bandit
Fireball Poison Mega Minion
Fireball
Fireball Poison Miner Knight Mega Minion Lumberjack
Fireball Poison
Fireball Poison
Mega Minion
Fireball Poison
Fireball Poison
Poison Fireball Miner Bandit

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