My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Mega Minion Hog Rider Witch
Zap
Witch
Barbarian Barrel
Knight Elite Barbarians Valkyrie Witch
The Log
Elite Barbarians Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Knight Elite Barbarians Mega Minion Valkyrie Hog Rider Witch
Fireball
Elite Barbarians Mega Minion Hog Rider Witch
Poison
Mega Minion Witch
Lightning
Knight Elite Barbarians Mega Minion Valkyrie Witch
Rocket
Elite Barbarians Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Mega Minion Fireball Valkyrie Hog Rider Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Mega Minion Fireball

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mega Minion Hog Rider Elite Barbarians Fireball Witch The Log
Elite Barbarians
Valkyrie Knight Fireball Hog Rider The Log
Mega Minion
Knight Fireball Valkyrie
Fireball
Hog Rider Knight Elite Barbarians Mega Minion The Log
Valkyrie
Elite Barbarians Hog Rider Mega Minion Witch
Hog Rider
Knight Fireball Valkyrie The Log Elite Barbarians Witch
Witch
Knight Valkyrie Hog Rider
The Log
Hog Rider Knight Elite Barbarians Fireball

Defense Synergies 3 12

Knight
Mega Minion Fireball Witch The Log
Elite Barbarians
Valkyrie Mega Minion The Log
Mega Minion
Knight Elite Barbarians Valkyrie Witch The Log
Fireball
The Log Knight Valkyrie
Valkyrie
Elite Barbarians Mega Minion Fireball Witch The Log
Hog Rider
Witch
Knight Mega Minion Valkyrie The Log
The Log
Fireball Knight Elite Barbarians Mega Minion Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Fireball Valkyrie The Log
Elite Barbarians Knight Mega Minion Valkyrie Witch The Log
Witch Knight Elite Barbarians Mega Minion Valkyrie
Elite Barbarians Witch Knight Mega Minion Valkyrie
Elite Barbarians Fireball Valkyrie The Log
Fireball The Log Mega Minion Valkyrie
Mega Minion Fireball Witch
Fireball Valkyrie The Log
Witch Elite Barbarians
Knight Elite Barbarians Valkyrie
Valkyrie Witch Knight Mega Minion Fireball The Log
Mega Minion Fireball Witch
Knight Elite Barbarians Fireball Valkyrie Witch The Log
Fireball Valkyrie Mega Minion Witch The Log
Elite Barbarians Knight
Elite Barbarians Fireball The Log
Knight Elite Barbarians Fireball Valkyrie Witch
Fireball Knight Elite Barbarians Mega Minion Valkyrie Witch The Log
Valkyrie Witch The Log Knight Mega Minion Fireball
Elite Barbarians
Valkyrie Knight Elite Barbarians Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Elite Barbarians Fireball Witch
Fireball Knight Elite Barbarians Mega Minion Valkyrie The Log
Knight Elite Barbarians Valkyrie Witch The Log
Valkyrie Knight Elite Barbarians Fireball The Log
Knight Elite Barbarians Valkyrie Witch
Fireball Witch
Knight Elite Barbarians Mega Minion Fireball Valkyrie Witch
Knight Elite Barbarians Valkyrie
Knight Elite Barbarians Mega Minion Fireball Valkyrie Witch The Log
Witch Mega Minion
Knight Elite Barbarians Mega Minion Valkyrie Witch
Elite Barbarians Fireball Valkyrie The Log
Elite Barbarians Knight Fireball Valkyrie Witch
Fireball Valkyrie Witch
Elite Barbarians Witch Knight Mega Minion Fireball Valkyrie The Log
Valkyrie Elite Barbarians Mega Minion Fireball Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie The Log
Fireball The Log
Fireball The Log
Knight Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Mega Minion Witch
Witch The Log
Fireball The Log
Fireball The Log
Elite Barbarians Fireball
Knight Fireball Valkyrie The Log
Fireball
Knight Elite Barbarians Fireball The Log
Fireball
Elite Barbarians Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Mega Minion Fireball The Log
Fireball Valkyrie Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Witch
Mega Minion Witch
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Elite Barbarians Fireball Witch
Mega Minion Fireball Witch
Elite Barbarians Mega Minion Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Witch
Fireball Mega Minion Witch
The Log Fireball
Fireball Knight Mega Minion Valkyrie
The Log Fireball
Fireball
Elite Barbarians Mega Minion
Elite Barbarians Fireball Witch The Log
Fireball Witch
Fireball Witch The Log

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