My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Ice Golem Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Knight Ice Golem Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Ice Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers
Giant Snowball
Spear Goblins Archers Goblin Hut
Zap
Spear Goblins Archers Goblin Hut
Barbarian Barrel
Spear Goblins Archers Knight Goblin Hut
The Log
Spear Goblins Archers Goblin Hut
Earthquake
Spear Goblins Archers Goblin Hut
Arrows
Spear Goblins Archers Goblin Hut
Royal Delivery
Spear Goblins Archers Knight Goblin Hut
Fireball
Archers Goblin Hut
Poison
Spear Goblins Archers Goblin Hut
Lightning
Knight Ice Golem Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Ice Golem Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Golem The Log Archers Knight Tornado Fireball Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Ice Golem The Log Archers

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Ice Golem Goblin Hut
Archers
Knight Ice Golem Goblin Hut
Knight
Spear Goblins Archers Fireball Goblin Hut The Log
Ice Golem
Spear Goblins Archers Goblin Hut
Fireball
Tornado Knight The Log
Goblin Hut
Spear Goblins Archers Knight Ice Golem The Log
Tornado
Fireball The Log
The Log
Knight Fireball Goblin Hut Tornado

Defense Synergies 6 16

Spear Goblins
Knight Ice Golem Archers Goblin Hut The Log
Archers
Knight Ice Golem Spear Goblins Goblin Hut Tornado The Log
Knight
Spear Goblins Archers Fireball Goblin Hut Tornado The Log
Ice Golem
Spear Goblins Archers Fireball Goblin Hut Tornado The Log
Fireball
Tornado The Log Knight Ice Golem Goblin Hut
Goblin Hut
Spear Goblins Archers Knight Ice Golem Fireball
Tornado
Fireball Archers Knight Ice Golem The Log
The Log
Fireball Spear Goblins Archers Knight Ice Golem Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Ice Golem Fireball Goblin Hut The Log
Knight Goblin Hut The Log
Goblin Hut Tornado Archers Knight
Goblin Hut Knight
Fireball Tornado The Log
Fireball Tornado The Log Spear Goblins Archers
Tornado Spear Goblins Archers Fireball Goblin Hut
Ice Golem Fireball The Log
Goblin Hut Tornado
Knight Tornado Spear Goblins Archers Ice Golem
Archers Spear Goblins Knight Ice Golem Fireball Goblin Hut Tornado The Log
Spear Goblins Archers Fireball Goblin Hut Tornado
Goblin Hut Knight Fireball The Log
Fireball Goblin Hut Tornado The Log
Knight Goblin Hut
Tornado Fireball Goblin Hut The Log
Knight Fireball Goblin Hut Tornado
Fireball Spear Goblins Archers Knight Goblin Hut Tornado The Log
Tornado The Log Spear Goblins Archers Knight Ice Golem Fireball Goblin Hut
Goblin Hut Tornado
Spear Goblins Archers Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Archers Ice Golem Fireball Goblin Hut
Fireball Archers Knight Ice Golem The Log
Spear Goblins Knight Ice Golem Goblin Hut The Log
Knight Ice Golem Fireball Tornado The Log
Knight Goblin Hut
Fireball Archers Ice Golem Goblin Hut Tornado
Spear Goblins Archers Knight Ice Golem Fireball Goblin Hut
Knight
Spear Goblins Knight Ice Golem Fireball Goblin Hut Tornado The Log
Goblin Hut
Knight Goblin Hut
Fireball Tornado The Log
Knight Ice Golem Fireball
Archers Fireball
Goblin Hut Spear Goblins Archers Knight Ice Golem Fireball Tornado The Log
Archers Ice Golem Fireball Goblin Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Ice Golem The Log
Fireball Tornado The Log
Fireball Goblin Hut The Log
Knight Ice Golem Fireball The Log
Fireball The Log
Fireball Spear Goblins Ice Golem Tornado
Archers Tornado The Log
Fireball The Log Ice Golem Tornado
Fireball The Log Tornado
Fireball Tornado
Knight Fireball Tornado The Log
Fireball Archers Tornado
Knight Ice Golem Fireball Goblin Hut The Log
Fireball
Ice Golem Fireball Goblin Hut The Log
Spear Goblins Fireball Goblin Hut The Log
Fireball Goblin Hut The Log
Fireball Tornado
Archers Fireball The Log
Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Ice Golem Tornado The Log Fireball
Fireball The Log Tornado
Fireball Tornado The Log
Fireball Tornado The Log
Archers Ice Golem Fireball Tornado
Fireball Goblin Hut
Fireball
Fireball The Log
Fireball
Fireball The Log
Spear Goblins Archers Fireball Goblin Hut
Fireball Archers Tornado
The Log Fireball
Fireball Knight
The Log Ice Golem Fireball
Fireball Tornado
Fireball Tornado The Log
Fireball Tornado
Fireball Tornado The Log

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