My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram
Giant Snowball
Bats Goblin Gang Battle Ram
Zap
Bats Goblin Gang Battle Ram
Barbarian Barrel
Knight Goblin Gang Battle Ram Wizard
The Log
Goblin Gang Battle Ram
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Knight Goblin Gang Battle Ram Wizard
Fireball
Goblin Gang Battle Ram Wizard
Poison
Bats Goblin Gang Wizard
Lightning
Knight Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats The Log Arrows Knight Goblin Gang Battle Ram Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats The Log Arrows

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Battle Ram
Arrows
Mirror Knight Battle Ram
Knight
Bats Goblin Gang Battle Ram Arrows Wizard The Log
Goblin Gang
Knight Battle Ram Mirror
Battle Ram
Knight The Log Bats Arrows Goblin Gang Mirror
Wizard
Knight
Mirror
Arrows The Log Goblin Gang Battle Ram
The Log
Battle Ram Mirror Knight

Defense Synergies 3 8

Bats
Knight The Log
Arrows
Mirror Knight
Knight
Bats Goblin Gang Arrows Wizard The Log
Goblin Gang
Knight Mirror The Log
Battle Ram
Wizard
Knight The Log
Mirror
Arrows Goblin Gang The Log
The Log
Bats Knight Goblin Gang Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log
Bats Knight Goblin Gang The Log
Goblin Gang Bats Knight
Bats Knight Goblin Gang
Arrows The Log
Arrows Goblin Gang The Log Bats
Bats Arrows Goblin Gang Wizard
Arrows The Log
Goblin Gang
Knight Goblin Gang
Bats Goblin Gang Arrows Knight Wizard The Log
Arrows Bats Goblin Gang Wizard
Bats Knight Goblin Gang Wizard The Log
Wizard Bats Arrows Goblin Gang The Log
Knight Goblin Gang
Goblin Gang The Log
Wizard Bats Arrows Knight Goblin Gang
Arrows Bats Knight Goblin Gang Wizard The Log
Arrows Wizard The Log Bats Knight
Goblin Gang Wizard Bats Arrows Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Arrows Knight Goblin Gang Wizard The Log
Goblin Gang Bats Knight The Log
Goblin Gang Bats Knight The Log
Knight Goblin Gang
Arrows Wizard Bats Goblin Gang
Goblin Gang Bats Knight
Knight
Bats Knight The Log
Goblin Gang
Bats Knight
Arrows The Log
Knight Goblin Gang Wizard
Wizard
Goblin Gang Bats Knight The Log
Bats Arrows Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log
Arrows The Log
Arrows Knight The Log
Wizard Arrows The Log
Arrows Wizard Bats
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Bats Goblin Gang
Arrows Knight Wizard The Log
Arrows Wizard
Knight The Log
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Bats
Arrows Wizard The Log
Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard
Arrows The Log Wizard
Arrows Wizard The Log
Arrows The Log
Bats Arrows Wizard
Bats Wizard
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Bats Goblin Gang
Arrows Wizard
Arrows The Log
Knight Goblin Gang Wizard
Arrows The Log Wizard
Arrows
Bats Goblin Gang The Log
Bats
The Log

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