My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Baby Dragon Ice Wizard Royal Ghost Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Royal Ghost Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Lava Hound
Giant Snowball
Mega Minion Baby Dragon Miner Lava Hound
Zap
Lava Hound
Barbarian Barrel
Knight Ice Wizard Royal Ghost
The Log
Earthquake
Arrows
Lava Hound
Royal Delivery
Knight Mega Minion Baby Dragon Miner Ice Wizard Royal Ghost Lava Hound
Fireball
Mega Minion Baby Dragon Ice Wizard Lava Hound
Poison
Mega Minion Ice Wizard Lava Hound
Lightning
Knight Mega Minion Baby Dragon Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Baby Dragon Miner Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Mega Minion Miner Ice Wizard Royal Ghost Baby Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Mega Minion Miner

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mega Minion Baby Dragon The Log Miner Ice Wizard
Mega Minion
Knight Lava Hound Baby Dragon Miner
Baby Dragon
Knight Lava Hound Mega Minion Miner Ice Wizard
The Log
Knight Miner
Miner
Lava Hound Knight Mega Minion Baby Dragon The Log Royal Ghost
Ice Wizard
Knight Baby Dragon
Royal Ghost
Miner
Lava Hound
Mega Minion Baby Dragon Miner

Defense Synergies 3 10

Knight
Mega Minion Ice Wizard Baby Dragon The Log
Mega Minion
Knight Baby Dragon The Log Miner Ice Wizard
Baby Dragon
Ice Wizard Knight Mega Minion The Log
The Log
Knight Mega Minion Baby Dragon Miner Ice Wizard Royal Ghost
Miner
Mega Minion The Log
Ice Wizard
Knight Baby Dragon Mega Minion The Log
Royal Ghost
The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Baby Dragon The Log
Knight Mega Minion The Log Ice Wizard
Knight Mega Minion Ice Wizard
Knight Mega Minion Ice Wizard
The Log
The Log Mega Minion Baby Dragon Ice Wizard Royal Ghost
Mega Minion Baby Dragon Ice Wizard
Baby Dragon The Log
Ice Wizard
Knight Miner Ice Wizard Royal Ghost
Ice Wizard Knight Mega Minion Baby Dragon The Log Royal Ghost
Mega Minion Baby Dragon Ice Wizard
Knight The Log Ice Wizard
Mega Minion Baby Dragon The Log Royal Ghost
Knight
The Log
Knight
Knight Mega Minion Baby Dragon The Log Ice Wizard Royal Ghost
Baby Dragon The Log Knight Mega Minion Ice Wizard Royal Ghost
Royal Ghost Knight Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Ghost
Knight Mega Minion Baby Dragon The Log Miner Royal Ghost
Knight The Log
Knight The Log
Knight
Baby Dragon Ice Wizard
Knight Mega Minion Ice Wizard
Knight
Knight Mega Minion Baby Dragon The Log
Mega Minion
Knight Mega Minion
The Log
Knight
Baby Dragon
Knight Mega Minion Baby Dragon The Log
Mega Minion Baby Dragon The Log Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon The Log Royal Ghost
Baby Dragon The Log Miner Ice Wizard Royal Ghost
Baby Dragon The Log Miner
Knight The Log
Baby Dragon The Log
Mega Minion Baby Dragon Ice Wizard
Baby Dragon The Log
The Log Baby Dragon Ice Wizard
The Log Miner
Miner Knight The Log
Baby Dragon
Knight Baby Dragon The Log Miner
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Mega Minion Baby Dragon The Log
Baby Dragon The Log Miner
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Baby Dragon Ice Wizard
Mega Minion
The Log Miner Baby Dragon Ice Wizard Royal Ghost
Baby Dragon The Log Miner
Miner Baby Dragon The Log
Baby Dragon Ice Wizard
Mega Minion
Mega Minion
The Log Miner
The Log
Mega Minion Baby Dragon Ice Wizard
The Log
Miner Knight Mega Minion Baby Dragon
The Log Baby Dragon
Mega Minion
Baby Dragon The Log
Baby Dragon The Log Miner Royal Ghost

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