My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Musketeer Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Musketeer Witch
Zap
Archers Witch
Barbarian Barrel
Archers Knight Musketeer Witch Electro Wizard
The Log
Archers Musketeer Witch
Earthquake
Archers Witch
Arrows
Archers Witch
Royal Delivery
Archers Knight Musketeer Witch Electro Wizard
Fireball
Archers Musketeer Witch Electro Wizard
Poison
Archers Musketeer Witch Electro Wizard
Lightning
Knight Musketeer Witch Electro Wizard
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Knight Musketeer Electro Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Knight

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Mega Knight
Arrows
Archers Knight Mega Knight
Knight
Archers Musketeer Arrows Witch The Log Electro Wizard
Musketeer
Knight The Log Mega Knight
Witch
Knight Mega Knight
The Log
Knight Musketeer Mega Knight
Electro Wizard
Knight Mega Knight
Mega Knight
Archers Arrows Musketeer Witch The Log Electro Wizard

Defense Synergies 5 15

Archers
Knight Witch The Log Electro Wizard Mega Knight
Arrows
Mega Knight Knight
Knight
Archers Musketeer Electro Wizard Arrows Witch The Log
Musketeer
Knight The Log Electro Wizard Mega Knight
Witch
Archers Knight The Log Electro Wizard Mega Knight
The Log
Musketeer Archers Knight Witch Electro Wizard Mega Knight
Electro Wizard
Knight Archers Musketeer Witch The Log Mega Knight
Mega Knight
Arrows Archers Musketeer Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer The Log Electro Wizard
Knight Musketeer Witch The Log Electro Wizard Mega Knight
Witch Mega Knight Archers Knight Musketeer Electro Wizard
Witch Knight Musketeer Electro Wizard Mega Knight
Arrows The Log Mega Knight
Arrows The Log Archers Musketeer Electro Wizard Mega Knight
Musketeer Electro Wizard Archers Arrows Witch
Arrows Musketeer The Log Electro Wizard Mega Knight
Witch Musketeer
Knight Archers Musketeer Electro Wizard Mega Knight
Archers Witch Electro Wizard Arrows Knight Musketeer The Log Mega Knight
Arrows Musketeer Archers Witch Electro Wizard
Mega Knight Knight Musketeer Witch The Log Electro Wizard
Mega Knight Arrows Witch The Log Electro Wizard
Knight Electro Wizard Mega Knight
The Log Electro Wizard Mega Knight
Mega Knight Arrows Knight Musketeer Witch Electro Wizard
Arrows Mega Knight Archers Knight Musketeer Witch The Log Electro Wizard
Arrows Witch The Log Archers Knight Musketeer Electro Wizard Mega Knight
Musketeer Electro Wizard
Mega Knight Archers Arrows Knight Musketeer Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Archers Witch Electro Wizard
Electro Wizard Archers Arrows Knight Musketeer The Log Mega Knight
Mega Knight Knight Musketeer Witch The Log Electro Wizard
Mega Knight Knight Musketeer The Log Electro Wizard
Knight Musketeer Witch Mega Knight
Arrows Archers Musketeer Witch Electro Wizard
Archers Knight Musketeer Witch Electro Wizard
Mega Knight Knight
Electro Wizard Mega Knight Knight Witch The Log
Witch Musketeer
Mega Knight Knight Musketeer Witch
Mega Knight Arrows The Log Electro Wizard
Mega Knight Knight Witch
Archers Musketeer Witch Mega Knight
Witch Electro Wizard Archers Knight Musketeer The Log
Arrows Mega Knight Archers Musketeer Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer The Log
Arrows Musketeer The Log Electro Wizard
Arrows The Log
Arrows Knight Musketeer The Log
Arrows The Log Mega Knight
Arrows Musketeer Witch
Archers Arrows Musketeer Witch The Log
Arrows The Log
Arrows The Log
Musketeer Electro Wizard
Arrows Knight Musketeer The Log Electro Wizard
Archers Arrows Musketeer
Knight Musketeer The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows Musketeer Witch The Log
Arrows Musketeer The Log Mega Knight
Arrows
Archers Arrows Musketeer The Log Electro Wizard Mega Knight
Arrows Witch The Log Mega Knight
Musketeer The Log Mega Knight
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log Witch Mega Knight
Witch
Arrows The Log Musketeer Witch Electro Wizard
Arrows Musketeer Witch The Log Mega Knight
Arrows Musketeer The Log
Archers Arrows Musketeer Witch Electro Wizard
Electro Wizard Musketeer Witch
Arrows Musketeer The Log Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows The Log
Electro Wizard Archers Musketeer Witch
Archers Arrows Musketeer Witch Electro Wizard
Arrows The Log
Knight Musketeer Electro Wizard Mega Knight
Arrows The Log Musketeer
Arrows
Musketeer Mega Knight
Musketeer Witch The Log Electro Wizard
Musketeer Witch Electro Wizard
Musketeer Witch The Log Electro Wizard Mega Knight

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