My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Wizard Giant Skeleton Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Inferno Dragon Sparky
Giant Snowball
Goblins Musketeer Inferno Dragon
Zap
Goblins Inferno Dragon Sparky
Barbarian Barrel
Goblins Knight Musketeer Wizard Giant Skeleton Sparky
The Log
Goblins Musketeer Giant Skeleton Sparky
Earthquake
Arrows
Goblins
Royal Delivery
Goblins Knight Musketeer Wizard Giant Skeleton Inferno Dragon Sparky
Fireball
Musketeer Wizard Inferno Dragon Sparky
Poison
Musketeer Wizard Sparky
Lightning
Knight Musketeer Wizard Inferno Dragon Sparky
Rocket
Musketeer Wizard Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Giant Skeleton Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Knight Tornado Musketeer Inferno Dragon Wizard Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Knight Tornado Musketeer

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Knight
Musketeer Wizard Sparky
Musketeer
Knight Giant Skeleton
Wizard
Tornado Knight Giant Skeleton Sparky
Tornado
Wizard Sparky Giant Skeleton
Giant Skeleton
Musketeer Wizard Tornado Sparky
Inferno Dragon
Sparky
Tornado Knight Wizard Giant Skeleton

Defense Synergies 3 13

Goblins
Knight Musketeer Wizard Giant Skeleton
Knight
Musketeer Goblins Wizard Tornado Sparky
Musketeer
Knight Goblins Tornado Giant Skeleton
Wizard
Tornado Goblins Knight Giant Skeleton
Tornado
Wizard Sparky Knight Musketeer Giant Skeleton Inferno Dragon Sparky
Giant Skeleton
Goblins Musketeer Wizard Tornado
Inferno Dragon
Tornado
Sparky
Tornado Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Wizard Sparky
Inferno Dragon Sparky Goblins Knight Musketeer
Tornado Sparky Goblins Knight Musketeer Giant Skeleton Inferno Dragon
Inferno Dragon Sparky Goblins Knight Musketeer
Tornado Giant Skeleton Sparky
Tornado Goblins Musketeer
Musketeer Tornado Inferno Dragon Wizard
Musketeer Giant Skeleton Sparky
Inferno Dragon Sparky Goblins Musketeer Tornado
Knight Tornado Goblins Musketeer Giant Skeleton Sparky
Goblins Knight Musketeer Wizard Tornado Giant Skeleton
Musketeer Inferno Dragon Wizard Tornado
Sparky Knight Musketeer Wizard Giant Skeleton
Wizard Sparky Goblins Tornado
Inferno Dragon Sparky Knight
Tornado Inferno Dragon Sparky
Wizard Sparky Goblins Knight Musketeer Tornado
Goblins Knight Musketeer Wizard Tornado
Wizard Tornado Knight Musketeer Giant Skeleton Inferno Dragon
Sparky Musketeer Tornado Inferno Dragon
Wizard Goblins Knight Musketeer Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Giant Skeleton Sparky
Knight Musketeer Wizard Inferno Dragon
Giant Skeleton Goblins Knight Musketeer Sparky
Giant Skeleton Knight Musketeer Tornado Sparky
Giant Skeleton Knight Musketeer Inferno Dragon Sparky
Wizard Musketeer Tornado
Sparky Goblins Knight Musketeer Giant Skeleton
Giant Skeleton Knight Inferno Dragon Sparky
Giant Skeleton Goblins Knight Tornado Inferno Dragon Sparky
Musketeer Inferno Dragon Sparky
Inferno Dragon Knight Musketeer Giant Skeleton Sparky
Tornado Giant Skeleton
Giant Skeleton Knight Wizard Sparky
Wizard Musketeer Sparky
Sparky Goblins Knight Musketeer Tornado Giant Skeleton Inferno Dragon
Musketeer Wizard Giant Skeleton Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Giant Skeleton Sparky
Musketeer Tornado
Giant Skeleton Sparky
Knight Musketeer Giant Skeleton Sparky
Wizard Sparky
Wizard Musketeer Tornado
Musketeer Wizard Tornado Sparky
Wizard Tornado
Wizard Tornado
Goblins Musketeer Tornado Sparky
Knight Musketeer Wizard Tornado Sparky
Musketeer Wizard Tornado
Knight Musketeer Sparky
Musketeer
Musketeer Sparky
Musketeer Wizard Sparky
Musketeer Wizard Sparky
Tornado Sparky
Sparky
Musketeer Wizard Sparky
Wizard Tornado
Musketeer Giant Skeleton Sparky
Wizard Tornado
Musketeer Tornado Sparky
Musketeer
Tornado Wizard Sparky
Inferno Dragon
Musketeer Wizard Tornado Sparky
Musketeer Wizard Tornado Sparky
Musketeer Tornado Sparky
Musketeer Wizard Tornado Sparky
Musketeer Wizard
Sparky
Musketeer Wizard Sparky
Sparky
Giant Skeleton Sparky
Wizard Sparky
Musketeer
Musketeer Wizard Tornado
Knight Musketeer Wizard Sparky
Musketeer Wizard
Tornado Giant Skeleton Sparky
Musketeer Sparky
Musketeer Tornado Giant Skeleton Sparky
Musketeer Tornado
Musketeer Tornado Giant Skeleton Sparky

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