My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Balloon Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Balloon Miner
Giant Snowball
Royal Hogs Balloon Miner
Zap
Inferno Tower Royal Hogs Balloon
Barbarian Barrel
Knight Inferno Tower Wizard Royal Hogs Electro Wizard
The Log
Royal Hogs
Earthquake
Inferno Tower Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Knight Wizard Royal Hogs Balloon Miner Electro Wizard
Fireball
Inferno Tower Wizard Royal Hogs Balloon Electro Wizard
Poison
Inferno Tower Wizard Royal Hogs Balloon Electro Wizard
Lightning
Knight Inferno Tower Wizard Balloon Electro Wizard
Rocket
Inferno Tower Wizard Royal Hogs Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Rocket Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Miner Electro Wizard Inferno Tower Wizard Royal Hogs Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Miner Electro Wizard Inferno Tower

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Wizard Royal Hogs Miner Electro Wizard
Inferno Tower
Wizard
Knight Royal Hogs Balloon Miner
Royal Hogs
Knight Wizard Electro Wizard
Rocket
Miner
Balloon
Knight Miner Wizard Electro Wizard
Miner
Balloon Knight Wizard Rocket Electro Wizard
Electro Wizard
Knight Royal Hogs Balloon Miner

Defense Synergies 3 2

Knight
Inferno Tower Electro Wizard Wizard
Inferno Tower
Knight Electro Wizard
Wizard
Knight Electro Wizard
Royal Hogs
Rocket
Balloon
Miner
Electro Wizard
Knight Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Inferno Tower Wizard Electro Wizard
Inferno Tower Knight Electro Wizard
Inferno Tower Rocket Knight Electro Wizard
Inferno Tower Knight Electro Wizard
Rocket
Electro Wizard
Inferno Tower Rocket Electro Wizard Wizard
Rocket Inferno Tower Electro Wizard
Inferno Tower
Knight Inferno Tower Miner Electro Wizard
Electro Wizard Knight Wizard
Inferno Tower Wizard Electro Wizard
Inferno Tower Knight Wizard Rocket Electro Wizard
Wizard Rocket Electro Wizard
Inferno Tower Knight Electro Wizard
Inferno Tower Rocket Electro Wizard
Wizard Knight Inferno Tower Electro Wizard
Knight Wizard Electro Wizard
Wizard Knight Electro Wizard
Inferno Tower Electro Wizard
Wizard Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Inferno Tower Electro Wizard
Electro Wizard Knight Wizard Rocket Miner
Knight Inferno Tower Rocket Electro Wizard
Rocket Knight Inferno Tower Electro Wizard
Inferno Tower Knight
Wizard Rocket Electro Wizard
Rocket Knight Inferno Tower Electro Wizard
Inferno Tower Knight
Rocket Electro Wizard Knight Inferno Tower
Inferno Tower
Knight Inferno Tower
Rocket Electro Wizard
Rocket Knight Inferno Tower Wizard
Wizard
Inferno Tower Electro Wizard Knight Rocket
Inferno Tower Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Miner Electro Wizard
Rocket Miner
Knight Rocket
Wizard Rocket
Wizard Rocket
Wizard
Wizard
Miner Wizard
Rocket Electro Wizard
Rocket Miner Knight Wizard Electro Wizard
Wizard Rocket
Rocket Knight Miner
Rocket
Rocket Wizard
Wizard Rocket
Rocket
Rocket
Rocket Wizard Electro Wizard
Rocket Wizard Miner
Rocket
Rocket Wizard
Rocket
Rocket
Wizard
Miner Wizard Electro Wizard
Wizard Miner
Rocket Miner
Wizard Electro Wizard
Rocket Electro Wizard Wizard
Wizard Rocket Miner
Rocket Electro Wizard
Rocket Wizard
Electro Wizard Rocket
Rocket Wizard Electro Wizard
Miner Knight Wizard Rocket Electro Wizard
Wizard
Rocket
Rocket Electro Wizard
Rocket Electro Wizard
Rocket Miner Electro Wizard

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