My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minion Horde Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Goblin Barrel
Giant Snowball
Fire Spirit Archers Minion Horde Goblin Barrel
Zap
Fire Spirit Archers Minion Horde Inferno Tower Goblin Barrel
Barbarian Barrel
Fire Spirit Archers Knight Inferno Tower Goblin Barrel
The Log
Fire Spirit Archers Goblin Barrel
Earthquake
Archers Inferno Tower Goblin Barrel
Arrows
Fire Spirit Archers Minion Horde Goblin Barrel
Royal Delivery
Fire Spirit Archers Knight Minion Horde Goblin Barrel
Fireball
Archers Minion Horde Inferno Tower Goblin Barrel
Poison
Archers Minion Horde Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Minion Horde Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Inferno Tower Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Knight Goblin Barrel Minion Horde Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Knight

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight Goblin Barrel
Zap
Fire Spirit Archers Knight Minion Horde
Archers
Knight Zap
Knight
Archers Goblin Barrel Fire Spirit Zap Minion Horde
Minion Horde
Zap Knight
Inferno Tower
Rocket
Goblin Barrel
Knight Fire Spirit

Defense Synergies 3 9

Fire Spirit
Knight Zap Inferno Tower
Zap
Fire Spirit Archers Knight Minion Horde Inferno Tower
Archers
Knight Zap Inferno Tower
Knight
Fire Spirit Archers Inferno Tower Zap Minion Horde
Minion Horde
Zap Knight Inferno Tower
Inferno Tower
Knight Fire Spirit Zap Archers Minion Horde
Rocket
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Minion Horde Inferno Tower
Minion Horde Inferno Tower Zap Knight
Minion Horde Inferno Tower Rocket Fire Spirit Archers Knight
Minion Horde Inferno Tower Knight
Rocket
Fire Spirit Zap Archers
Minion Horde Inferno Tower Rocket Fire Spirit Zap Archers
Rocket Zap Inferno Tower
Minion Horde Inferno Tower
Knight Fire Spirit Archers Minion Horde Inferno Tower
Archers Minion Horde Zap Knight
Minion Horde Inferno Tower Zap Archers
Minion Horde Inferno Tower Fire Spirit Zap Knight Rocket
Fire Spirit Rocket Zap Minion Horde
Inferno Tower Knight Minion Horde
Minion Horde Inferno Tower Rocket Zap
Minion Horde Knight Inferno Tower
Fire Spirit Zap Archers Knight Minion Horde
Zap Fire Spirit Archers Knight
Inferno Tower
Fire Spirit Archers Knight Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Inferno Tower
Zap Archers Knight Rocket
Zap Knight Minion Horde Inferno Tower Rocket
Rocket Zap Knight Minion Horde Inferno Tower
Inferno Tower Knight Minion Horde
Fire Spirit Rocket Zap Archers Minion Horde
Rocket Archers Knight Minion Horde Inferno Tower
Inferno Tower Knight Minion Horde
Zap Minion Horde Rocket Knight Inferno Tower
Inferno Tower Minion Horde
Knight Minion Horde Inferno Tower
Rocket Zap
Rocket Knight Minion Horde Inferno Tower
Archers Minion Horde
Inferno Tower Zap Archers Knight Minion Horde Rocket
Zap Archers Minion Horde Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Rocket
Zap
Rocket Minion Horde
Knight Rocket
Rocket Fire Spirit Zap Minion Horde
Fire Spirit Zap Minion Horde Rocket
Fire Spirit Archers Minion Horde
Fire Spirit Zap
Zap
Rocket Fire Spirit Minion Horde
Rocket Zap Knight Minion Horde
Fire Spirit Zap Archers Rocket
Rocket Fire Spirit Knight
Minion Horde Rocket
Zap
Rocket Zap Minion Horde
Minion Horde Rocket
Rocket
Minion Horde Rocket
Rocket Fire Spirit Zap Archers
Rocket Fire Spirit Zap
Rocket Minion Horde
Rocket
Rocket
Rocket Zap Minion Horde
Zap Fire Spirit
Minion Horde
Zap
Zap
Rocket Zap
Fire Spirit Zap Archers Minion Horde
Zap Rocket Minion Horde
Minion Horde
Zap Minion Horde Rocket
Zap Rocket Minion Horde
Minion Horde
Rocket
Zap Minion Horde Fire Spirit Archers Rocket
Rocket Fire Spirit Zap Archers
Knight Minion Horde Rocket
Zap
Rocket Zap
Minion Horde
Zap Minion Horde Rocket
Zap Rocket
Zap Rocket

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