My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Furnace Witch Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Sparky
Giant Snowball
Furnace Witch
Zap
Royal Giant Furnace Witch Sparky
Barbarian Barrel
Knight Furnace Witch Ice Wizard Sparky
The Log
Royal Giant Furnace Witch Sparky
Earthquake
Furnace Witch
Arrows
Furnace Witch
Royal Delivery
Knight Witch Ice Wizard Sparky
Fireball
Furnace Witch Ice Wizard Sparky
Poison
Furnace Witch Ice Wizard Sparky
Lightning
Knight Furnace Witch Ice Wizard Sparky
Rocket
Furnace Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Tornado Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Tornado Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tornado Ice Wizard Furnace Witch Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Tornado Ice Wizard

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Sparky Knight Royal Giant Furnace Witch Ice Wizard
Knight
Zap Furnace Witch Ice Wizard Sparky
Royal Giant
Furnace Ice Wizard Zap Tornado Witch Sparky
Furnace
Royal Giant Zap Knight Sparky
Tornado
Zap Sparky Royal Giant Witch Ice Wizard
Witch
Zap Knight Royal Giant Tornado
Ice Wizard
Royal Giant Zap Knight Tornado
Sparky
Zap Tornado Knight Royal Giant Furnace

Defense Synergies 3 15

Zap
Knight Furnace Tornado Witch Ice Wizard Sparky
Knight
Ice Wizard Zap Furnace Tornado Witch Sparky
Royal Giant
Furnace
Zap Knight Tornado Ice Wizard
Tornado
Ice Wizard Sparky Zap Knight Furnace Witch Sparky
Witch
Zap Knight Tornado Ice Wizard
Ice Wizard
Knight Tornado Zap Furnace Witch
Sparky
Tornado Zap Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Sparky
Sparky Zap Knight Furnace Witch Ice Wizard
Furnace Tornado Witch Sparky Knight Ice Wizard
Witch Sparky Knight Furnace Ice Wizard
Tornado Sparky
Tornado Zap Furnace Ice Wizard
Furnace Tornado Zap Witch Ice Wizard
Zap Sparky
Witch Sparky Furnace Tornado Ice Wizard
Knight Tornado Ice Wizard Sparky
Witch Ice Wizard Zap Knight Furnace Tornado
Zap Furnace Tornado Witch Ice Wizard
Furnace Sparky Zap Knight Witch Ice Wizard
Sparky Zap Furnace Tornado Witch
Sparky Knight Furnace
Tornado Zap Furnace Sparky
Sparky Knight Furnace Tornado Witch
Zap Knight Furnace Tornado Witch Ice Wizard
Zap Furnace Tornado Witch Knight Ice Wizard
Sparky Tornado
Knight Furnace Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Furnace Witch Sparky
Zap Knight
Zap Knight Furnace Witch Sparky
Zap Knight Tornado Sparky
Knight Witch Sparky
Furnace Zap Tornado Witch Ice Wizard
Sparky Knight Furnace Witch Ice Wizard
Knight Sparky
Zap Knight Tornado Witch Sparky
Witch Sparky
Knight Witch Sparky
Zap Tornado
Knight Witch Sparky
Furnace Witch Sparky
Witch Sparky Zap Knight Furnace Tornado
Zap Witch Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Sparky
Zap Tornado Ice Wizard
Sparky
Knight Sparky
Zap Furnace Sparky
Zap Furnace Tornado Witch Ice Wizard
Furnace Tornado Witch Sparky
Zap Tornado Ice Wizard
Zap Tornado
Tornado Sparky
Zap Knight Tornado Sparky
Zap Tornado
Knight Sparky
Zap Furnace Sparky
Zap Furnace Witch Sparky
Furnace Sparky
Tornado Sparky
Sparky
Zap Sparky
Zap Tornado Witch
Sparky
Tornado
Tornado Sparky
Zap
Zap Tornado Furnace Witch Ice Wizard Sparky
Witch
Zap Tornado Witch Ice Wizard Sparky
Zap Tornado Witch Sparky
Zap Tornado Sparky
Zap Furnace Tornado Witch Ice Wizard Sparky
Zap Witch
Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Witch
Zap Tornado Witch Ice Wizard
Knight Sparky
Zap
Zap Tornado Sparky
Sparky
Zap Tornado Witch Sparky
Zap Tornado Witch
Zap Tornado Witch Sparky

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