My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Knight Guards Executioner
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Knight Hog Rider Guards Executioner
Fireball
Hog Rider Executioner
Poison
Guards Executioner
Lightning
Knight Ice Golem Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Tornado Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Guards Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Knight Guards Tornado Fireball Hog Rider Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Knight Guards

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Executioner Fireball The Log
Ice Golem
Hog Rider Executioner
Fireball
Hog Rider Tornado Knight The Log
Hog Rider
Knight Ice Golem Fireball The Log Guards Tornado Executioner
Guards
Hog Rider The Log
Tornado
Fireball Executioner Hog Rider The Log
Executioner
Knight Tornado Ice Golem Hog Rider The Log
The Log
Hog Rider Knight Fireball Guards Tornado Executioner

Defense Synergies 4 12

Knight
Executioner Fireball Tornado The Log
Ice Golem
Fireball Guards Tornado Executioner The Log
Fireball
Tornado The Log Knight Ice Golem
Hog Rider
Guards
Ice Golem Executioner The Log
Tornado
Fireball Executioner Knight Ice Golem The Log
Executioner
Knight Tornado Ice Golem Guards The Log
The Log
Fireball Knight Ice Golem Guards Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem Fireball Executioner The Log
Knight Executioner The Log
Tornado Knight Executioner
Knight Guards
Fireball Tornado The Log
Fireball Tornado The Log Guards Executioner
Tornado Fireball Executioner
Ice Golem Fireball The Log
Tornado
Knight Guards Tornado Ice Golem
Guards Executioner Knight Ice Golem Fireball Tornado The Log
Executioner Fireball Tornado
Knight Fireball Guards The Log
Fireball Executioner Guards Tornado The Log
Knight
Tornado Fireball The Log
Knight Fireball Tornado Executioner
Fireball Knight Guards Tornado Executioner The Log
Tornado Executioner The Log Knight Ice Golem Fireball Guards
Tornado
Knight Fireball Guards Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Ice Golem Fireball
Fireball Knight Ice Golem Executioner The Log
Guards Knight Ice Golem The Log
Guards Knight Ice Golem Fireball Tornado The Log
Knight Guards Executioner
Fireball Executioner Ice Golem Tornado
Guards Knight Ice Golem Fireball
Knight
Knight Ice Golem Fireball Tornado The Log
Guards
Knight Guards
Fireball Guards Tornado The Log
Knight Ice Golem Fireball Guards Executioner
Fireball Executioner
Guards Knight Ice Golem Fireball Tornado Executioner The Log
Executioner Ice Golem Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Ice Golem Guards The Log
Fireball Tornado Executioner The Log
Fireball The Log
Knight Ice Golem Fireball Guards The Log
Fireball Executioner The Log
Fireball Executioner Ice Golem Tornado
Tornado Executioner The Log
Fireball The Log Ice Golem Tornado Executioner
Fireball The Log Tornado
Fireball Guards Tornado
Knight Fireball Tornado The Log
Fireball Tornado Executioner
Knight Ice Golem Fireball Executioner The Log
Fireball
Ice Golem Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball Tornado
Fireball Executioner The Log
Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Ice Golem Tornado The Log Fireball Executioner
Fireball The Log Tornado Executioner
Fireball Tornado The Log
Fireball Tornado The Log
Ice Golem Fireball Tornado Executioner
Fireball Guards
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Guards
Fireball Tornado Executioner
The Log Fireball
Fireball Knight Executioner
The Log Ice Golem Fireball Executioner
Fireball Tornado
Executioner
Fireball Guards Tornado The Log
Fireball Tornado Executioner
Fireball Tornado Executioner The Log

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