My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Wizard Baby Dragon Prince Bandit Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Baby Dragon Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Bandit Night Witch
Giant Snowball
Baby Dragon Night Witch
Zap
Prince Bandit Night Witch
Barbarian Barrel
Knight Wizard Bandit Night Witch
The Log
Prince Bandit
Earthquake
Arrows
Night Witch
Royal Delivery
Knight Wizard Baby Dragon Prince Bandit Night Witch
Fireball
Wizard Baby Dragon Bandit Night Witch
Poison
Wizard Night Witch
Lightning
Knight Ice Golem Wizard Baby Dragon Prince Bandit Night Witch
Rocket
Wizard Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Baby Dragon Prince Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Knight Bandit Fireball Baby Dragon Night Witch Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Knight Bandit Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Fireball Wizard Prince Night Witch
Ice Golem
Prince Baby Dragon
Fireball
Knight Baby Dragon
Wizard
Knight Prince Bandit
Baby Dragon
Knight Ice Golem Fireball Prince Bandit
Prince
Ice Golem Knight Wizard Baby Dragon
Bandit
Wizard Baby Dragon
Night Witch
Knight

Defense Synergies 1 13

Knight
Fireball Wizard Baby Dragon Night Witch
Ice Golem
Night Witch Fireball Wizard Baby Dragon Bandit
Fireball
Knight Ice Golem Bandit
Wizard
Knight Ice Golem Prince Bandit
Baby Dragon
Knight Ice Golem Prince Bandit
Prince
Wizard Baby Dragon
Bandit
Ice Golem Fireball Wizard Baby Dragon
Night Witch
Ice Golem Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem Fireball Wizard Baby Dragon
Knight Prince Bandit Night Witch
Prince Knight Bandit Night Witch
Prince Night Witch Knight Bandit
Fireball Prince
Fireball Baby Dragon Bandit Night Witch
Fireball Wizard Baby Dragon Night Witch
Ice Golem Fireball Baby Dragon Bandit
Prince Night Witch
Knight Ice Golem Prince Bandit Night Witch
Knight Ice Golem Fireball Wizard Baby Dragon Bandit Night Witch
Fireball Wizard Baby Dragon Night Witch
Prince Night Witch Knight Fireball Wizard Bandit
Fireball Wizard Baby Dragon Prince Night Witch
Knight Prince Bandit
Fireball Prince Bandit
Wizard Knight Fireball Prince Night Witch
Fireball Knight Wizard Baby Dragon Prince Bandit Night Witch
Wizard Baby Dragon Knight Ice Golem Fireball Bandit
Prince
Wizard Knight Fireball Baby Dragon Prince Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Ice Golem Fireball Prince Bandit
Fireball Bandit Knight Ice Golem Wizard Baby Dragon Prince
Bandit Knight Ice Golem Prince
Prince Knight Ice Golem Fireball Bandit Night Witch
Knight Prince Bandit Night Witch
Fireball Wizard Ice Golem Baby Dragon
Prince Knight Ice Golem Fireball Bandit Night Witch
Knight Prince
Knight Ice Golem Fireball Baby Dragon Prince Bandit
Knight Prince
Fireball Prince
Prince Knight Ice Golem Fireball Wizard Bandit Night Witch
Wizard Fireball Baby Dragon
Knight Ice Golem Fireball Baby Dragon Prince Night Witch
Ice Golem Fireball Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Ice Golem Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Knight Ice Golem Fireball Prince
Fireball Wizard Baby Dragon
Fireball Wizard Ice Golem Baby Dragon
Wizard Baby Dragon
Fireball Ice Golem Wizard Baby Dragon
Fireball Wizard Bandit
Fireball Prince Night Witch
Knight Fireball Wizard Prince Bandit
Fireball Wizard Baby Dragon
Knight Ice Golem Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Ice Golem Fireball Baby Dragon Prince
Fireball Wizard Baby Dragon Bandit
Fireball Wizard Baby Dragon Bandit
Fireball
Night Witch
Fireball Wizard Baby Dragon Prince Bandit
Fireball Wizard Baby Dragon
Fireball Baby Dragon Prince Night Witch
Fireball Wizard
Prince
Fireball Baby Dragon
Ice Golem Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Bandit
Fireball Wizard Baby Dragon Prince Bandit
Fireball Baby Dragon Bandit
Ice Golem Fireball Wizard Baby Dragon Night Witch
Fireball Wizard
Fireball Night Witch
Fireball Wizard Bandit Night Witch
Fireball
Prince
Fireball Wizard
Fireball Prince Bandit Night Witch
Fireball Wizard Baby Dragon
Fireball
Fireball Knight Wizard Baby Dragon Prince
Ice Golem Fireball Wizard Baby Dragon
Fireball
Prince
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Prince Bandit

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