My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Miner Sparky
Giant Snowball
Minion Horde Miner
Zap
Minion Horde Sparky
Barbarian Barrel
Ice Spirit Knight Ice Wizard Sparky
The Log
Ice Spirit Sparky
Earthquake
Arrows
Ice Spirit Minion Horde
Royal Delivery
Ice Spirit Knight Minion Horde Miner Ice Wizard Sparky
Fireball
Minion Horde Ice Wizard Sparky
Poison
Minion Horde Ice Wizard Sparky
Lightning
Knight Ice Wizard Sparky
Rocket
Minion Horde Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Tornado Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Tornado Miner Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Knight Tornado Miner Ice Wizard Minion Horde Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Knight Tornado

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Sparky Minion Horde Miner
Zap
Ice Spirit Tornado Miner Sparky Knight Minion Horde Ice Wizard
Knight
Ice Spirit Zap Minion Horde Miner Ice Wizard Sparky
Minion Horde
Miner Ice Spirit Zap Knight Sparky
Tornado
Zap Sparky Ice Wizard
Miner
Zap Minion Horde Ice Spirit Knight Sparky
Ice Wizard
Zap Knight Tornado
Sparky
Ice Spirit Zap Tornado Knight Minion Horde Miner

Defense Synergies 5 18

Ice Spirit
Zap Sparky Knight Minion Horde Tornado Miner Ice Wizard
Zap
Ice Spirit Knight Minion Horde Tornado Miner Ice Wizard Sparky
Knight
Ice Wizard Ice Spirit Zap Minion Horde Tornado Sparky
Minion Horde
Ice Spirit Zap Knight Tornado Ice Wizard Sparky
Tornado
Ice Wizard Sparky Ice Spirit Zap Knight Minion Horde Sparky
Miner
Ice Spirit Zap
Ice Wizard
Knight Tornado Ice Spirit Zap Minion Horde
Sparky
Ice Spirit Tornado Zap Knight Minion Horde Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde Sparky
Minion Horde Sparky Ice Spirit Zap Knight Ice Wizard
Minion Horde Tornado Sparky Knight Ice Wizard
Minion Horde Sparky Knight Ice Wizard
Tornado Sparky
Tornado Zap Ice Wizard
Minion Horde Tornado Ice Spirit Zap Ice Wizard
Zap Sparky
Minion Horde Sparky Tornado Ice Wizard
Knight Tornado Ice Spirit Minion Horde Miner Ice Wizard Sparky
Minion Horde Ice Wizard Zap Knight Tornado
Minion Horde Zap Tornado Ice Wizard
Minion Horde Sparky Ice Spirit Zap Knight Ice Wizard
Sparky Ice Spirit Zap Minion Horde Tornado
Sparky Knight Minion Horde
Minion Horde Tornado Ice Spirit Zap Sparky
Minion Horde Sparky Knight Tornado
Ice Spirit Zap Knight Minion Horde Tornado Ice Wizard
Zap Tornado Ice Spirit Knight Ice Wizard
Sparky Tornado
Knight Minion Horde Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Sparky
Zap Knight Miner
Ice Spirit Zap Knight Minion Horde Sparky
Zap Knight Minion Horde Tornado Sparky
Knight Minion Horde Sparky
Ice Spirit Zap Minion Horde Tornado Ice Wizard
Sparky Knight Minion Horde Ice Wizard
Knight Minion Horde Sparky
Zap Minion Horde Ice Spirit Knight Tornado Sparky
Minion Horde Sparky
Knight Minion Horde Sparky
Zap Tornado
Knight Minion Horde Sparky
Minion Horde Sparky
Sparky Ice Spirit Zap Knight Minion Horde Tornado
Zap Minion Horde Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Sparky
Zap Tornado Miner Ice Wizard
Minion Horde Miner Sparky
Knight Sparky
Zap Minion Horde Sparky
Ice Spirit Zap Minion Horde Tornado Ice Wizard
Minion Horde Tornado Sparky
Ice Spirit Zap Tornado Ice Wizard
Miner Zap Tornado
Minion Horde Tornado Sparky
Miner Zap Knight Minion Horde Tornado Sparky
Zap Tornado
Knight Miner Sparky
Minion Horde
Zap Sparky
Zap Minion Horde Sparky
Minion Horde Sparky
Tornado Sparky
Minion Horde Sparky
Zap Sparky
Zap Tornado Miner
Minion Horde Sparky
Tornado
Tornado Sparky
Zap Minion Horde
Zap Tornado Ice Spirit Ice Wizard Sparky
Minion Horde
Miner Zap Tornado Ice Wizard Sparky
Zap Tornado Miner Sparky
Miner Zap Tornado Sparky
Zap Minion Horde Tornado Ice Wizard Sparky
Zap Ice Spirit Minion Horde
Minion Horde Sparky
Zap Minion Horde Miner Sparky
Zap Ice Spirit Minion Horde Sparky
Minion Horde Sparky
Sparky
Zap Minion Horde Ice Spirit
Zap Tornado Ice Wizard
Miner Knight Minion Horde Sparky
Zap
Zap Tornado Sparky
Minion Horde Sparky
Zap Ice Spirit Minion Horde Tornado Sparky
Zap Tornado
Zap Tornado Miner Sparky

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